CLICK, is a minimalist platformer, where you can create platforms in order to progress through the game, and its series of levels.

  • More themes
  • Pause button
  • Less bugs
  • More levels
  • Ice platforms
  • Glue platforms
  • Other platforms
  • Customization things, maybe wearables for your character, etc.

Roasts

gdkarthik92 1 year ago

looks decent, when will be the final version available?
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UnknownEvil 1 year ago

Final version will be available when I have completed ~100 levels, so several days from now as I usually make around 1 level a week, although you can play as work progresses.
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gdkarthik92 1 year ago

sure thing. all the best
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UnknownEvil 3 weeks ago

Hey check version 2.0 out!
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DyingSilence 1 year ago

Mechanics Controls
It's quite a clever mechanic, but the controls are too fast to actually control the thing.
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UnknownEvil 1 year ago

People have expressed this to me many times, but I haven't really found it a serious problem yet.
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DyingSilence 1 year ago

Maybe you got so good at your game, that no mortal matches you now? :D
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UnknownEvil 11 months ago

Probably, by popular request, slowing down max movement speed.
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UnknownEvil 3 weeks ago

Hey, check out the new version!
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UnknownEvil 11 months ago

Speed slowed down.
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flittermousegames 1 year ago

Mechanics Physics
The movement feels too quick to be properly controlled. It's very easy to overshoot.
I feel like I want to be able to remove blocks I placed.
Being a pixelart enthusiast, it frustrates me that clicking doesn't create aligned 'pixel' blocks.
Holding jump shouldn't trigger another jump after coming down imo.

At the start of the second level I died immediately with NO idea what I did. Feels frustrating.
Include arrow key and wasd controls please.
The second level feels like a completely different game, if you teach a mechanic in level one, and it doesn't work in level 2 something is wrong.
I couldn't beat level 2 as I have no idea what to do.
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UnknownEvil 11 months ago

Working on it
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UnknownEvil 11 months ago

I don't know what would have caused you to die immediately, you probably pressed R on accident. Could also be a bug.
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UnknownEvil 11 months ago

Level 2 has been changed to teach you what it's like. And allow some difficulty freedom in exchange for blocks / time.
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UnknownEvil 11 months ago

I personally believe holding jump should continue you jumping until you release it, I don't see any other use for holding it. If you only want to jump once, press it once. Blocks will not be able to be removed, press R to restart the level. I like the idea of non-aligned blocks, it creates some chaos, if you'd like to do some pixel art or even make some levels you can do that on my site @ http://unknowngames.dx.am/project/click/dev/

No idea about the second level.
Arrow keys are meant to also be allowed, I just set up control customization and I wasn't able to.
Level 2 has been changed to make it able to be built on to make it easier, in exchange for time and blocks. And to make the red no build zone more apparent.
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UnknownEvil 3 weeks ago

Check out version 2.0!
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RoberGo 1 year ago

Mechanics Level Design
Nice idea, level design needs some work/ jump between lvl 1 and 2 is really misleading
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UnknownEvil 11 months ago

Aware fixing
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UnknownEvil 11 months ago

Level 2 should be a bit easier to understand.
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UnknownEvil 3 weeks ago

Check out version 2.0 fella!
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Sirrico 11 months ago

Mechanics Tutorial/Learning Curve
Refreshing and interesting idea. I enjoyed playing through a few levels.

A "no tutorial" thing is probably what you're going for, and I usually appreciate that in games, but sometimes a level starts and I have no idea where to begin. But for the most part it is intuitive and the player could figure it out after a few seconds, so good job with that.

A few complaints:
There should be more simple levels after level one with the goal of mastering drawing and jumping. Level 2 doesn't let you draw boxes and that really threw me off. This is why my least favorite aspect is the learning curve.
When a level starts I have to scan and search the screen to find my box. I'm not sure how to get around this.

Are you going to implement a way to erase boxes?

Some potential bugs I found:
The green following square pushes you continuously when you are beside it. Intentional or a byproduct of it trying to get under you? A few times I was able to double jump when pushing against a wall.

Overall very fun. You are doing a lot right for sure, I'm just nitpicking.
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UnknownEvil 11 months ago

Level 2 has been everyone's complaint, planning to fix it

Box is always yellow might add an effect to make it easier to find quickly

No plans to implement erasing boxes, press r to restart

Green guys are meant to push you

The double jump bug is probably real, you can also stick to corners will probably fix eventually.
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UnknownEvil 11 months ago

Level 2 has been addressed.
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UnknownEvil 11 months ago

Work on the "tutorial" will continue.
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UnknownEvil 3 weeks ago

Hey, check out version 2.0, it's much better!
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hobibit 11 months ago

Mechanics
The reset button should be show in UI somewhere. In one level I blocked my self. But I didnt knew how to restart level.I was looking for some button on screen... and didnt find any.
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UnknownEvil 11 months ago

Ah, well it's R. I think I might add a tutorial of some sort ya know / a way to know.
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UnknownEvil 3 weeks ago

V2.0 solves a bunch of issues (and adds sound), you should check it out
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SilentKiller 9 months ago

What is the point of this game all you do is click drag and click again.
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UnknownEvil 9 months ago

If you'd scroll down a little bit (literally right under the game) you'd find the controls. They tell you how to move. It's a platformer where YOU make (some) platforms.
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UnknownEvil 3 weeks ago

Try version 2.0, maybe you'll understand it
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Ilyadev 8 months ago

Mechanics Mechanics

Is it possible to make an adjustable speed
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UnknownEvil 8 months ago

Maybe?
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UnknownEvil 3 weeks ago

Check out V2.0 it fixes movement issues
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TheJosh 7 months ago

Mechanics Controls
Took me a while to figure it out and what I was meant to be doing.
No way to remove boxes so it's possible to get stuck
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UnknownEvil 5 months ago

Press "R" to reset the level, I've rearranged the levels and added a pause button.
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UnknownEvil 3 weeks ago

Check out version 2.0, it's a complete rewrite. You might like it more :)
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Medadi_Ali 5 months ago

Mechanics Level Design
liked the game. the mechanics are simple and fun to play around with but here are some recommendations maybe? :
- first of all, it would be better if you turned the color of the goal something more attractive (red maybe?) it took a while for me to realize that I have to go there.
- in the first level, you gave me a toy to play with (building platforms) and in the second you suddenly took it away. it's better to let me play a bit more with my toy and then introducing new ones (in a way that they are related to each other and are needed to be used in collaboration with each other(from collaboration I mean having each of these verbs/mechanics EFFECT on each other and using that effect is needed to progress through the game). it just makes it feel more deep and intresting)
- in the second level, you introduced two new objects, while it's possible to beat the level without the use of any of them. I still don't know what that red square does.
- the green squeare's behavior is a bit misleading. it moves vertically when my avatar does so, but only moves horizontally when it's attached to a wall or something. it's a hard thing to remember.
- the portals feel out of place and have completely no relation with other objects or mechanics (building blocks/ green square) which means they don't provide any new situations and choices
- the third level was a good one, cuz placing platforms recklessly meant I would stuck. I did, and didn't found any "restart button"
- when you pause, the timer goes on :P
- please stop introducing a new mechanic every new level. the earliest level with buttons and doors, I'm stuck and I don't now what to do. it's waaaay better to focus on wanting the player to use already existing mechanics (the green square/ building blocks) in collabration with each other and in new ways to solve the puzzle. they have a lot, A LOT of potential to provide intresting player choises and depth to the game and yet in every new level it felt like it's a wasted potential.

- take everything I said with a grain of salt. I could be wrong or not giving enough attention, but I hope mentioning these would help you :D
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Medadi_Ali 5 months ago

sorry for typos tho :P
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UnknownEvil 5 months ago

This is a great critique, I've seen most of these before. I will get to work on it eventually.
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UnknownEvil 5 months ago

http://unknowngames.dx.am/project/click2/

(Not a sequel, just a refined version I'll be working on)
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UnknownEvil 3 weeks ago

Check out version 2.0, it's a complete rewrite of the game from scratch (and is much, much better in my opinion)
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WangleLine 3 months ago

Mechanics Level Design
I really love the mechanics / the core concept of the game. It's something I haven't seen yet in games and I think that with enough polishing, this could be a really cool little game!
The controls feel really spongy and not responsive at all. It's as if there's a delay between me pressing a button and the block actually moving.
What I dislike the most about your game is the lack of a tutorial. I'm not talking about text boxes that explain every mechanic in the most boring way. I'm talking about hidden tutorials, letting the player explore new mechanics and features in a safe environment, instead of having to complete a level just to die at the end because there's no way I could have known that some kind of block kills me. Add more levels for newcomers and add Arrow Key Controls, so people can play using the controls they're used to.
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UnknownEvil 3 months ago

Refer to CLICK V1.1 (I think) on my account
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UnknownEvil 3 weeks ago

See version 2.0 (of this game, on this page) it's wayyyyy better! :):)
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luizdev 2 months ago

Level Design Controls
I loved the concept, but I prefer the controls on the arrows instead of W,A,S,D also the version on itch was slow at some points but in general this is a good game.

Good job!
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UnknownEvil 2 months ago

Thanks, I'm going to add more levels etc. and then release it on steam for $1.99 that's the plan at least
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UnknownEvil 3 weeks ago

Hey man, check out version 2.0. I've worked on the tutorial and added support for wasd / arrows / space
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PnutButtrCrepes 2 months ago

Mechanics Tutorial/Learning Curve
I like the concept of the game. However, most of the time the game is too easy (unlimited blocks / no time limit), and other times the game is way too difficult and you get easily stuck and frustrated (the third level with the switch). The learning curve needs to be drastically smoothed out.
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UnknownEvil 3 weeks ago

See the new version (2.0), learning curve has been improved and I've added a leaderboard!
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Chukobyte 2 months ago

Mechanics Controls
I think the game has a good novel concept and potential. One thing that I thought could use some improvement is the controls. They felt really slippery. Also, maybe some type of indication that the red block kill may be helpful.
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UnknownEvil 2 months ago

Is it really still the old version, try http://unknowngames.dx.am/project/click-demo
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Chukobyte 2 months ago

Yes it was that version. I also received a bug where I would press left or up (jump), I would either keep moving to the left or continue to jump.
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UnknownEvil 2 months ago

It's never happened to me, what browser?

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Chukobyte 2 months ago

I was using chrome. I've played about 3 times and the bug only happened on the third time.
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Chukobyte 2 months ago

Also not sure if this helps. But this didn't happen when pressing right.
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UnknownEvil 2 months ago

It probably just didn't register the keyup event
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UnknownEvil 3 weeks ago

Big update, check it out! (version 2.0)
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Gornova 3 weeks ago

Mechanics
Nice puzzle game, with improved graphics could be really good!
There are small bugs on movements, seems to be that jump is not directly related on how much players keep jump button pressed ?
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UnknownEvil 3 weeks ago

Check the new version :)
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UnknownEvil 3 weeks ago

And... don't check the new version... the version you played is the correct version I'm pretty sure
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UnknownEvil 3 weeks ago

Actually, there shouldn't be any movement bugs. Could you tell me exactly what you mean?
Jump height should be related to how long you hold the button but it shouldn't make you jump much higher.
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gamer4ever 3 days ago

Mechanics Controls
Great game mechanics. It is very intuitive. But the jump is too fast. You should reduce the jump force a bit.
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Bmwtech1006 1 day ago

Level Design Controls
Graphics could use some help
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