CLICK, is a minimalist platformer, where you can create platforms in order to progress through the game, and it's series of levels.

40% speed decrease by request.

Level 2 now allows some building, this shows the player no build zones, but doesn't force them to do the notorious circle jump.

More effecient and better moving platforms.

More levels.

Roasts

gdkarthik92 7 months ago

looks decent, when will be the final version available?
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UnknownEvil 7 months ago

Final version will be available when I have completed ~100 levels, so several days from now as I usually make around 1 level a week, although you can play as work progresses.
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gdkarthik92 7 months ago

sure thing. all the best
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DyingSilence 7 months ago

Mechanics Controls
It's quite a clever mechanic, but the controls are too fast to actually control the thing.
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UnknownEvil 7 months ago

People have expressed this to me many times, but I haven't really found it a serious problem yet.
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DyingSilence 7 months ago

Maybe you got so good at your game, that no mortal matches you now? :D
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UnknownEvil 4 months ago

Probably, by popular request, slowing down max movement speed.
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UnknownEvil 4 months ago

Speed slowed down.
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flittermousegames 5 months ago

Mechanics Physics
The movement feels too quick to be properly controlled. It's very easy to overshoot.
I feel like I want to be able to remove blocks I placed.
Being a pixelart enthusiast, it frustrates me that clicking doesn't create aligned 'pixel' blocks.
Holding jump shouldn't trigger another jump after coming down imo.

At the start of the second level I died immediately with NO idea what I did. Feels frustrating.
Include arrow key and wasd controls please.
The second level feels like a completely different game, if you teach a mechanic in level one, and it doesn't work in level 2 something is wrong.
I couldn't beat level 2 as I have no idea what to do.
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UnknownEvil 4 months ago

Working on it
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UnknownEvil 4 months ago

I don't know what would have caused you to die immediately, you probably pressed R on accident. Could also be a bug.
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UnknownEvil 4 months ago

Level 2 has been changed to teach you what it's like. And allow some difficulty freedom in exchange for blocks / time.
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UnknownEvil 4 months ago

I personally believe holding jump should continue you jumping until you release it, I don't see any other use for holding it. If you only want to jump once, press it once. Blocks will not be able to be removed, press R to restart the level. I like the idea of non-aligned blocks, it creates some chaos, if you'd like to do some pixel art or even make some levels you can do that on my site @ http://unknowngames.dx.am/project/click/dev/

No idea about the second level.
Arrow keys are meant to also be allowed, I just set up control customization and I wasn't able to.
Level 2 has been changed to make it able to be built on to make it easier, in exchange for time and blocks. And to make the red no build zone more apparent.
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RoberGo 5 months ago

Mechanics Level Design
Nice idea, level design needs some work/ jump between lvl 1 and 2 is really misleading
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UnknownEvil 4 months ago

Aware fixing
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UnknownEvil 4 months ago

Level 2 should be a bit easier to understand.
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Sirrico 4 months ago

Mechanics Tutorial/Learning Curve
Refreshing and interesting idea. I enjoyed playing through a few levels.

A "no tutorial" thing is probably what you're going for, and I usually appreciate that in games, but sometimes a level starts and I have no idea where to begin. But for the most part it is intuitive and the player could figure it out after a few seconds, so good job with that.

A few complaints:
There should be more simple levels after level one with the goal of mastering drawing and jumping. Level 2 doesn't let you draw boxes and that really threw me off. This is why my least favorite aspect is the learning curve.
When a level starts I have to scan and search the screen to find my box. I'm not sure how to get around this.

Are you going to implement a way to erase boxes?

Some potential bugs I found:
The green following square pushes you continuously when you are beside it. Intentional or a byproduct of it trying to get under you? A few times I was able to double jump when pushing against a wall.

Overall very fun. You are doing a lot right for sure, I'm just nitpicking.
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UnknownEvil 4 months ago

Level 2 has been everyone's complaint, planning to fix it

Box is always yellow might add an effect to make it easier to find quickly

No plans to implement erasing boxes, press r to restart

Green guys are meant to push you

The double jump bug is probably real, you can also stick to corners will probably fix eventually.
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UnknownEvil 4 months ago

Level 2 has been addressed.
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UnknownEvil 4 months ago

Work on the "tutorial" will continue.
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hobibit 4 months ago

Mechanics
The reset button should be show in UI somewhere. In one level I blocked my self. But I didnt knew how to restart level.I was looking for some button on screen... and didnt find any.
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UnknownEvil 4 months ago

Ah, well it's R. I think I might add a tutorial of some sort ya know / a way to know.
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SilentKiller 2 months ago

What is the point of this game all you do is click drag and click again.
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UnknownEvil 2 months ago

If you'd scroll down a little bit (literally right under the game) you'd find the controls. They tell you how to move. It's a platformer where YOU make (some) platforms.
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Ilyadev 1 month ago

Mechanics Mechanics

Is it possible to make an adjustable speed
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UnknownEvil 1 month ago

Maybe?
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TheJosh 1 week ago

Mechanics Controls
Took me a while to figure it out and what I was meant to be doing.
No way to remove boxes so it's possible to get stuck
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