Chicken Hero is a simple, yet engaging, pixel platformer based around one chicken's quest to reclaim his stolen eggs.
Since the last update, we have added:
We plan on adding in the future:
mightystudios 3 years agoLevel Design Controls
BigSeatStudios 3 years agoThank you for the feedback! As suggested by you and others, we have been considering adding in-air flapping for more control/humor. The controls are supposed to almost have a learning curve to them and we are glad you embraced that. Also, we are trying to figure out a way to zoom out in certain parts of the map so there are not as many blind jumps. We appreciate your comments and we would love for you to support our Kickstarter:)
Crepok 3 years agoLevel Design Controls
BigSeatStudios 3 years agoThanks for trying out our game! Did you happen to pickup the egg on the level before? You switch between egg and Chicken to solve the door puzzle.
Crepok 3 years agoOh, I didn't saw the egg! I will continue playing your game, thanks!
Yoshgunn 3 years agoGame Graphics Controls
BigSeatStudios 3 years agoThanks for the feedback! We are glad you enjoy our sound design.
Foxenon 3 years agoGame Graphics Controls
BigSeatStudios 3 years agoThanks for the feedback!
woodtock 3 years agoControls Tutorial/Learning Curve
BigSeatStudios 3 years agoThanks for the feedback! Did you happen to play the tutorial before starting the game? We realize there is still a jump in difficult between those two and we are working on transition levels as we speak.
Emmet 3 years agoStory/Writing/Dialogue Controls
Aesthetics 1 year agoUI Graphics Controls
UnknownEvil 11 months ago
This game is a puzzle/platforming game based on the core mechanics of that you bounce around by hitting blocks. The blocks with arrows on them will push you in diffrent directions and can be a hindrance or be there to help you. Controlling the game Move with Left/Right arrow keys or A/D R key to reset (kill yourself) Escape to go back to level select Enter/Space for next level on level complete screen
Now available on Steam! Free Demo available on Itch.io page!Robo’s World: The Zarnok Fortress is a Free Roaming Tactical Action Platformer. Take on the vast, interconnected Fortress, and battle an ever learning foe who seeks to repair each zone you sabotage. Can you master your abilities to put an end to the dark reign of the Zarnok once and for all?Explore a colorful 2D interconnected world with 8 distinct zones, each with a unique set of obstacles, composed of 50+ levels Hack the ship's systems to cause havoc and take hazards offline Race against time: When you are faced with a planet ravaging force of evil, managing time is important: use your map, plot your course, sabotage! Master the alternate paths present in every level to stop the Fortress faster than anyone else! Navigate the Digital Environment, a game-within-a-game where the clock is stopped, but you’re in an extra vulnerable state as you Fast-Travel around the Fortress Consistent challenge presented by an adaptive AI. Use the Digital Environment to scramble their data bytes Pac-Man style Face off against six distinct classes of enemy robots each presenting a unique combat challenge from swarming Sentries to the brutal Elites Sneak past enemies to get the drop on them or be prepared to blast your way through hordes of reinforcements Uncover the mysterious origin of the Zarnok by accessing Lore Terminals hidden throughout the Fortress! Rock out to fast paced retro melodies that you’ll want to listen to long after the game is over Play the way you want to with fully customizable controls and 5 different difficulty settings to choose from Challenge yourself to get all 25 Steam Achievements and experience all new ways to play
You are the first man on earth that can slide on walls and the public wants you to put up a show for them.Wallslide is a 3D platformer with tight controls, big jumps and wallrunning.There is currently only 8 levels but im constantly generating ideas for new ones, also currently there is not much "filler" levels, they will be added later.
Tidal Fall will be a 2D physics based platformer, set on a magical island which is slowly being consumed by the rising sea. You'll play as Kole, a stone golem intent on rescuing the island's elemental inhabitants with the aid of his water-spirit friend, Wight.Gameplay will be level-based, each challenge providing exciting and addictive action puzzles in the form of physics-based platforming. The sea is constantly rising, so your goal is to keep Kole above water for as long as possible on the rickety structures dotted around the island.The game will follow a rich and compelling storyline, introducing memorable and endearing characters along the way. With storytelling as much a core focus as gameplay, I'm putting extra effort into making this world feel real and intriguing. The demo I'm including as a download was created a while ago, and was only inteded to showcase the unique platforming style, not the story. The build you'll download is only a mere slivver of what the final game will be like. I'm looking for critique specifically on the gameplay style, so ingore the art (or lack thereof).That's all for now, hope you enjoy. [;)]