This game is a puzzle/platforming game based on the core mechanics of that you bounce around by hitting blocks. The blocks with arrows on them will push you in diffrent directions and can be a hindrance or be there to help you.
Controlling the game
Still lots to be done, some examples.
orionmamajama1 6 years agoLevel Design Game Graphics
inferior 6 years agoMechanics Game Graphics
electrithm 6 years agoMechanics Story/Writing/Dialogue
CoreGG 6 years agoMechanics UI Graphics
MrDave 6 years agoMechanics Story/Writing/Dialogue
UnknownEvil 4 years ago
Arafa 2 years agoGame Graphics Animation
MehadND 2 years agoMechanics Game Graphics
hashmarkmedia 2 years agoLevel Design Mechanics
ElectroPW 2 years agoLevel Design Game Graphics
Gamemaker125 1 year agoGame Graphics Physics
PakistaniGammer 1 year agoGame Graphics
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Ayush_Dutt1 1 year agoGame Graphics
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Asthalis 2 months agoUI Graphics Controls
milesellis1 3 weeks agoLevel Design
Chicken Hero is a simple, yet engaging, pixel platformer based around one chicken's quest to reclaim his stolen eggs.
Now available on Steam! Free Demo available on Itch.io page!Robo’s World: The Zarnok Fortress is a Free Roaming Tactical Action Platformer. Take on the vast, interconnected Fortress, and battle an ever learning foe who seeks to repair each zone you sabotage. Can you master your abilities to put an end to the dark reign of the Zarnok once and for all?Explore a colorful 2D interconnected world with 8 distinct zones, each with a unique set of obstacles, composed of 50+ levels Hack the ship's systems to cause havoc and take hazards offline Race against time: When you are faced with a planet ravaging force of evil, managing time is important: use your map, plot your course, sabotage! Master the alternate paths present in every level to stop the Fortress faster than anyone else! Navigate the Digital Environment, a game-within-a-game where the clock is stopped, but you’re in an extra vulnerable state as you Fast-Travel around the Fortress Consistent challenge presented by an adaptive AI. Use the Digital Environment to scramble their data bytes Pac-Man style Face off against six distinct classes of enemy robots each presenting a unique combat challenge from swarming Sentries to the brutal Elites Sneak past enemies to get the drop on them or be prepared to blast your way through hordes of reinforcements Uncover the mysterious origin of the Zarnok by accessing Lore Terminals hidden throughout the Fortress! Rock out to fast paced retro melodies that you’ll want to listen to long after the game is over Play the way you want to with fully customizable controls and 5 different difficulty settings to choose from Challenge yourself to get all 25 Steam Achievements and experience all new ways to play
You are the first man on earth that can slide on walls and the public wants you to put up a show for them.Wallslide is a 3D platformer with tight controls, big jumps and wallrunning.There is currently only 8 levels but im constantly generating ideas for new ones, also currently there is not much "filler" levels, they will be added later.
Tidal Fall will be a 2D physics based platformer, set on a magical island which is slowly being consumed by the rising sea. You'll play as Kole, a stone golem intent on rescuing the island's elemental inhabitants with the aid of his water-spirit friend, Wight.Gameplay will be level-based, each challenge providing exciting and addictive action puzzles in the form of physics-based platforming. The sea is constantly rising, so your goal is to keep Kole above water for as long as possible on the rickety structures dotted around the island.The game will follow a rich and compelling storyline, introducing memorable and endearing characters along the way. With storytelling as much a core focus as gameplay, I'm putting extra effort into making this world feel real and intriguing. The demo I'm including as a download was created a while ago, and was only inteded to showcase the unique platforming style, not the story. The build you'll download is only a mere slivver of what the final game will be like. I'm looking for critique specifically on the gameplay style, so ingore the art (or lack thereof).That's all for now, hope you enjoy. [;)]