PLATFORMER
BETA
1071

SquareMan-Boy 2

by

This game is a puzzle/platforming game based on the core mechanics of that you bounce around by hitting blocks. The blocks with arrows on them will push you in diffrent directions and can be a hindrance or be there to help you.

Controlling the game

  • Move with Left/Right arrow keys or A/D
  • R key to reset (kill yourself)
  • Escape to go back to level select
  • Enter/Space for next level on level complete screen

  • Revamped menu and level select
  • Removed screen between levels and added a transition effect
  • Improved graphical effects
  • Added some impact effects on collisions with blocks
  • Added new mechanic to charge up speed
  • Added an reactive background thats effected by lights and movement from player
  • Added music and sound effects

Still lots to be done, some examples.

  • More sound effects
  • More levels
  • Improved level select/menu
  • Helpful tips/hints on how to play
  • Ghost player to show how a level is done if activated or possible on a number of deaths/time elapsed
  • General graphical improvements and bugfixes

Roasts

orionmamajama1 1 year ago

Level Design Game Graphics
I really like the concept of this game, it kinda feels like the one of the ice maps from the old Pokemon games.

Positives:
- I liked the level complete animation when the blocks all fly away.
- I liked the trail that the main cube leaves behind but I think it may be slightly out of place. If the were made slightly more futuristic, I think the trail would fit in better.
- You've already got a lot of levels and the difficulty progression is pretty good.
- Controls and mechanics are solid.

Work:
- The background star image seems to be distorted in some areas, usually near the goal box. It looks black but instead of stars it has vertical white lines.
- The background could be made more interesting instead of just plain white stars. (I saw you mentioned this in your Upcoming Features)
- The colors of the blocks and the glow effect are a bit retro, not sure if that's what you're going for.
Reply

inferior 1 year ago

Mechanics Game Graphics Reply

electrithm 1 year ago

Mechanics Story/Writing/Dialogue
The text needs a different font, also I would prefer a flat design instead of the skeuomorphic design.
Reply

CoreGG 1 year ago

Mechanics UI Graphics Reply

MrDave 1 year ago

Mechanics Story/Writing/Dialogue
Simple and fun, nice attention to detail with the sparks and the way the map moves out. I wish I could use WASD to control. I got to the end and I found the last level to be quite finicky.
Reply
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