Untapped

by

A casual RPG for those who like to relax...

Untapped is a highly unfinished WIP and I am releasing it here essentially for Alpha testing.

While lots of effort has gone into the art, music and narrative elements, they are essentially a wrapper for a 'tap simulator'.

Save the world from evil one monster at a time as you travel around defeating your enemies by tapping the moving targets.

The save game feature is fully implemented but using it is unintuitive. You must stand next to one of the beds in the starting house and tap the bed. This will also refill the players health fully.

**Clicking the bottom left corner of the starting bedroom will reset a save game** This will be removed in the next version.

Click or drag items from your inventory to the weapon and gear slots up top. Click a consumable item to use/consume it.

The player must tap or click the screen to move around the game world. Buttons will appear over doors allowing for interaction.

The game was designed to be playable by young children as well as the elderly.

The game was primarily designed to be played in portrait orientation, however since twitter etc hate portraits I have also included landscape orientation.

There are probably about 2 hours of gameplay. Only really the critical path is fleshed out . Dialogue was written in VisualStudio while coding and definately needs a lot of work.

Is this product viable? Is the main question I want to answer.  Would the finished product be something you would play? 

Your feed back is very valuable and I look forward to it :)

PC version release! 

Some NPC animations have been added. But the PC version has a problem with animation timing and overall smoothness of NPCs movement.

Font improvements.

There are some large black spaces on the edge of maps due to larger resolution. And there are some stray items that couldn't be seen before. All will be cleaned up shortly.

Roasts

Monsterfingergames 6 months ago

Game Graphics Story/Writing/Dialogue
The graphics are very nice, did you create them?
Found that as my buttons where disabled I couldn't exit the game
The battle system was a cool idea although on my 3rd Battle the orbs appeared under the text box making it hard to fight them.
I would work on the dialogue as the grammar needs some work.
Reply

BackNowhere 6 months ago

Thank you monster finger!
Yes I did everything except the music.

And yes the dialogue needs alot of work. I wrote pretty much all of it while scripting :)

I will look at the button issue thanks for pointing that out.

Hmm text boxes shouldn't be on the screen during a battle, im not sure what happened :/

Thanks for playing, and I will give your game another crack tonight :)
Reply

jestPRO 6 months ago

Mechanics Story/Writing/Dialogue
This is a great game I tottallygot into it! I like the game mechanics and I still cannot believe that you've done all the graphics by yourself! Again, great work, keep it up!
Reply

BackNowhere 6 months ago

Thank you very much jestPRO :)

And thanks for taking the time to play the game.
Reply

NightZardProductions 6 months ago

Game Graphics Controls
This game looks amazing.Although saying that, the main character doesn't look good. But everything else looks pretty sweet. I think that you should change the controls. Instead of click to move maybe, you should change it so the player uses the 'W A S D' keys or the arrow keys to move. The music was also good. Keep working on this game and it could be something amazing! :D
Reply

BackNowhere 6 months ago

Thank you NightZard :)

Yes I know what you mean, the main character was the first pixel character I ever made XD. She will definitely become an NPC.

Good suggestion on the controls. I will implement it for sure.

Thanks again for taking the time to play and roast :)
Reply

NightZardProductions 6 months ago

Yeah no problem dude! Just keep working on this game and I think it will turn out to be an awesome game. Well done!
Reply

ryanmccx 6 months ago

Game Graphics Level Design
I felt this was an interesting, arcade-like experience. The graphics, despite their plainness, are actually beneficial for this kind of game, as it provides a Mario-like feel but with a brand new twist. I found this at around a 6/10, and would recommend advancing this but in doing so, you need to work on the levels. I kept running into things that were unnecessarily placed. Contact me if you have questions; I'm a game consultant and would love to help.
Reply

BackNowhere 5 months ago

Thank you Ryan for your feedback :)

Your right about object placement. The maps are basically advanced prototypes at this point. But there is not yet a consistent use of objects.

I do have some question and one day I will take you up on your offer.

Thanks again for taking the time to play, and I would love it if you had time to play the next release :)

Regards,

Daniel Griffin
Reply

NetprogsGames 5 months ago

Game Graphics Tutorial/Learning Curve
I only ran through about the first 10 minutes or so of the game (due to me sucking at combat, more below) but figured any feedback would be helpful.

I'm not sure I like the "GO" on every loading page. I can see how it could be useful for some people, but can it be optional?

I commend you for the battle system, it's a unique design. Although I wasn't really able to get the hang of it while playing so far, but I do like it. I was using PC and it felt a bit awkward, but I'm thinking this probably works really well for touch/tablet/phone. Also, it might be handy to have some kind of practice area for the combat that doesn't result in the player dying if they fail.

The graphics are nice, well done. There are some quirks I noticed but I think those are mostly polishing things you haven't gotten around to since this is just Alpha. Also maybe consider allowing multiple save files for multiple players or allowing anyone to save at various stages throughout the game.

I think you are on the right track for sure, keep at it!
Reply

BackNowhere 5 months ago

Thank you NetprogsGames for taking the time to play and give such quality feedback :)

Sorry I have not been very active on the site, in a few weeks I will be resuming work on the project and implementing\fixing all the issues raised here on RoastMyGame.com.

I will be releasing the update here and I would love if you had the time to give it another go :)

Anyway thanks again,

Daniel Griffin
Reply

pikku-a 5 months ago

Mechanics Story/Writing/Dialogue
I like the battle system, it's very interesting. The story could be clearer and better. The UI needs also fixing. But the game has potential. = D
Reply

BackNowhere 5 months ago

Thank you pikku-a!

The battle system is actually the whole game really XD

I added everything else to make it more engaging than just taping circles. But the core game play is still tapping circles, and I want to make it as enjoyable an experience as possible. I'm very glad to hear that you like it :)

I will be fixing all the issues raised here and doing a re-release soon.

Thank you for taking the time to play and review.

Daniel Griffin
Reply
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