RPG Game that is currently in development. Demo has about 2-6 hours of gameplay. Much more to come, as the story is just getting started! Looking forward to your feedback. Thanks for checking!
Updated monster/difficulty balancing. Added in environmental interactions, lore and background to be found in the world. Spent some time updating cutscenes and mapping in 2nd half of the demo as well.
New artwork and music is on the way!
Lucidz 1 year agoGame Graphics Level Design
tome571 1 year agoThanks for checking it out! I'll be upgrading a Mac/iOS version in the next few days, so hopefully you get a chance to try it out. Happy Gaming!
TMM 1 year agoMechanics Story/Writing/Dialogue
tome571 1 year agoHey TMM, thanks for the feedback. If I may ask, how far did you get into the game? The theme isn't anything to do with the starting conflict, and the plot grows and twists quite a bit after the first hour or two (depending on your play speed). Regardless, I'm glad you like the engine and combat, and if the story turned you off this early, then perhaps it is for others as well. Maybe framing in a different light, or bringing in the plot twists sooner might help. Either way, I appreciate the time you took to play it and giving some feedback. Thanks!
AoDLegacy 1 year agoStory/Writing/Dialogue Mechanics
AoDLegacy 1 year agoSide note, the main cast is certainly well written, but characters like the king feel a little more flat... nit pick honestly.
tome571 1 year agoThanks for taking the time play and give me some feedback!
AoDLegacy 1 year agoNo problem man, I had plenty of fun doing it! I just saw a few of the designs on Twitter myself, they look nice! And yeah, I actually checked to see for flavor text, such as signs text. I was like 'Awww, no text.' I think when I reached the second town I was above level ten or so, I don't remember. In any case, something that just occurred to me, I'm not gonna know where / whom to head toward now that I'm in the second town, all I was really told was 'hey go to this town' to my knowledge, maybe some form of direction would be nice.
AoDLegacy 1 year agoAlso, Child of Fire Sylvyth is my favorite character at the moment, I hear the voice of Mine from Akame Ga Kill or something similar when I hear her talk. The pig tails probably add to that.
tome571 1 year agoDo you think a quest log is necessary or would be helpful? Or, if the transitions to where you need to go at the next area are more clear because of the eventing - like your courier idea - that would make it clear to where you were going? I got the feedback from someone else a quest log would help for when you come back from saves, you know what you were doing.
AoDLegacy 1 year agoA quest log and a little more clarity to instructions would be helpful like 'go north, south, etc', 'talk to x person when you get to x place, which can be found by going in x direction.'
tome571 1 year agoAlright, I'll work on editing some events that make where to go more clear, as well as start working on a quest log/journal. Thanks for the Feedback!
madwizardking 9 months agoLevel Design Story/Writing/Dialogue
madwizardking 9 months ago
Vegeta 3 months agoGame Graphics Mechanics
TheRichCourt 2 months agoGame Graphics Mechanics
Chicken Assassin is an Clicker RPG game set in modern fantasy times. Heavily inspired by 80s & 90s action movies combined with parody elements, game offers addictive and fun gameplay.
An online RPG to take you back to a simpler time, where you complete quests, explore, level up, get skills, and even kill animals by beating them to death with that femur you found!
"The Quest for Instant Noodles" is an action RPG about someone desperate for an unlimited supply of instant noodles. The game is now fully complete! If you feel like it, check out my Itch.io page: https://guurd.itch.io/the-quest-for-instant-noodles
Shattered Realms: Mortal Tale is a rpg fantasy set in the world of Oxorin, in a time of great chaos and strife. Death himself has risen from the Far Realm and most of the world is being choked under his reign. During all of this, you are nothing more than a lost soul who has escaped Death, yet his curse remains. With a limited time to live, you must seek a way to defeat him while fighting endless numbers of enemies in an attempt to stave off your return to the Realm of the Dead.FeaturesTurn Based Combat - Your standard fair combat system, minus health potions. Instead, the enemies you kill drop Soul Spheres, which replenish lost health. Death Curse - Stave off a never ending timer from reaching zero, lest Death finally reclaim your soul, by defeating the various monsters of the world. Each death takes your place in the underworld. Multiple Storylines - Time works in mysterious ways, see the various paths and routes possible for you unfold as you learn about the mysterious world around you. All endings are canon and may be represented in future titles/expansions. Open World - Travel into many lands and places, so long as you have the strength nessisary to survive the enemies you shall encounter. Character Customization - Choose from four classes, four races, and be male or female! You can be a fighter, mage, theif, and hunter. Note: The Public Demo is underway. Various changes to the intro presented are planned.