NetprogsGames's Profile

Ranked #238

4

225 Points

Games
Mischieviots
206
0

Follow the adventures of our not-so-heroic band of misfits in their travels around the world as they get themselves into (and out of) various kinds of mischievous and sometimes idiotic adventures!Their first great adventure places our friends scattered all over the place and most have not yet met each other. Our "hero" finds himself being pushed toward helping out his town, since everyone else has run away or is hiding. With nothing more than pure dumb luck at his side, he decides to accept the quest and heads out into the world !This is a complete mini-adventure containing about 2 hours worth of game play and comes to a conclusion after fighting the "final boss" at the end. You can rush to the end and get there sooner, but will likely find the fight difficult if not around level 8+ by the time you get there.The adventure contains a single home town, forest and two interconnected caves. Each new map you visit introduces some new monsters, each being a bit tougher than the one's prior.The forest and first cave maps each have 15 chests hidden within them giving you all kinds of free loot! The second cave contains a small puzzle to solve and then finally the "final boss". You can find a Vendor and Inn within the town where you can buy supplies and rest any time needed. Status of game: I worked on this game for 3 years as a solo project with some help with art/music/sounds. Credits to those involved are given in game. I released this February 2017 and it had some minor success (over 1000 downloads) with pretty much no marketing and seemed to receive a pretty good response from those that did play it.Due to work/life though, I wasn't able to continue onto additional chapters as fast as I wanted (although I have done about 1/2 of chapter 2 in that time). I am mostly curious if anyone here feels it would be worth continuing with the work at this point. As always, any feedback, good or bad, is welcome.GameJolt:https://gamejolt.com/games/mischieviots/144414Android:https://play.google.com/store/apps/details?id=com.netprogs.mobile.games.rpg.mischeiviotsiOS:https://itunes.apple.com/app/id1199121291


Roasts
Tutorial/Learning Curve Controls

I grabbed Build 20180415 from itch.io to try out with since the latest here was a bit older.

The tutorials were well placed into the game flow and never felt that I was confused when learning to play. There were a few times I found myself not remembering what the next task was. Perhaps consider a "what you should be doing next" display somewhere?

I like the defend action during battle to reduce damage. The campfires for resting/saves and how they light up is a great idea, although it is a personal design choice, I think letting players save at any point wanted is better because they may want/need to stop playing and waiting until they reach a static point can sometimes be inconvenient.

I like the monsters having their alerts and how standing still makes them not notice you. At times the monsters did seem to stick on top of me too often to bother avoiding, but I like the mechanic overall.

The spell/attack animations for battle look nice and the auto battle option made things run a lot smoother for the smaller random battles. You could consider a "always on" for auto attack option, but still letting the player take over using the keys you have assigned now to do it.

I did find the movement speed to be a bit too fast at times and found myself hitting walls too often when trying to navigate. Perhaps offer a slower speed, then another key to "run"? Or perhaps a key to "slow down".

I played for about an hour and got to the end of the first cave and back into town. I'm not sure how much content you have available, but so far it all looks great!

5 months ago
Game Graphics Tutorial/Learning Curve

I only ran through about the first 10 minutes or so of the game (due to me sucking at combat, more below) but figured any feedback would be helpful.

I'm not sure I like the "GO" on every loading page. I can see how it could be useful for some people, but can it be optional?

I commend you for the battle system, it's a unique design. Although I wasn't really able to get the hang of it while playing so far, but I do like it. I was using PC and it felt a bit awkward, but I'm thinking this probably works really well for touch/tablet/phone. Also, it might be handy to have some kind of practice area for the combat that doesn't result in the player dying if they fail.

The graphics are nice, well done. There are some quirks I noticed but I think those are mostly polishing things you haven't gotten around to since this is just Alpha. Also maybe consider allowing multiple save files for multiple players or allowing anyone to save at various stages throughout the game.

I think you are on the right track for sure, keep at it!

5 months ago

Sounds interesting, mind uploading a build or giving a link to download so I can try it out?

5 months ago
Liked

No likes here