deadfire55's Profile

Ranked #68


965 Points

It's Raining Zombies

It's Raining Zombies is a (now abandoned) top down shooter written in Unity. You fight waves of zombies that rain down from the sky.Worked on from 2010 - 2011, this was my first almost-completed Unity game. The game started as a futureistic maze shooter with block characters and progressed to zombies in a sandbox town.

Kibble Quest

Kibble Quest is a 2D sidescrolling shooter for Android and iOS platforms. You play as a doggy spy agent that must track down the kibble stolen from all dog-kind by the cat mafia.

City Clicker

City Clicker is an idle game that's a cross between Cookie Clicker and Sim City. The game started out as a 3D lemonade stand clicker where users would need to produce ice, sugar, and lemons to create lemonade. It then changed into a more broad city simulator game where users can build lemonade stands, restaurants, banks, power plants, and more.



I tried to play the Mac version and I got this error in the Terminal:

Mes-MacBook-Pro:~ Me$ /Users/Me/Desktop/Room\ To\ Grow\ PA3.0\ Mac/Room\ To\ Grow ; exit;
dyld: Library not loaded: @executable_path/../Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib
Referenced from: /Users/Me/Desktop/Room To Grow PA3.0 Mac/Room To Grow
Reason: image not found
Trace/BPT trap: 5
Saving session...
...copying shared history...
...saving history...truncating history files...
Deleting expired sessions...105 completed.

[Process completed]

I'm on OS X 10.11.

As for the problem with characters and enemies moving a fast speeds, it looks like you're using Unity so the problem is probably that you are calling the move functions for your characters in the Update() function. The problem with this is that Update() gets called a different number of times per second depending on how good your computer is. The higher your FPS, the more times Update() is called per second. The way you solve this is to multiply your movement transform amount by Time.deltaTime();

So for example, you probably have something like player.trasform.position.x = player.trasform.position.x + .5, you'll need to do something like player.transform.position.x = playter.transform.position.x + (8 * Time.deltaTime())

Good luck with the game!

7 years ago

Hey there all you roasters! This is a sneak-peek at our newest feature, forums! Currently there is only this General Discussion forum topic but soon you'll be able to create your own forum topics about anything on your mind.

Look for the new forums feature in the next few days.

While you're waiting, feel free to introduce yourself/your game here. Happy roasting!

6 years ago

@sebit0nic Great, I'm glad you like the site.

I'll add your suggestion to my to-do list :)

6 years ago

@ShyyGuy The spacing should be fixed now

6 years ago

@ShyyGuy I'm glad you like it! Text formatting and images is coming soon, I have a few other parts of the website I'd like to work on beforehand.

6 years ago

@mariospants Thanks for your suggestions. I've added some more content to the About page detailing what is considered acceptable in a roast.

6 years ago

Hi, thanks for letting me know! Currently there is no way to delete games and would require a bit of work. So for right now, I've removed the images and changed the title. I'll add a Delete button to my To-Do list :)

6 years ago

Yes, you can filter by platform on the left side of the search page. Here is filtering by PC platform:

6 years ago

Nice little game. I found it impossible to jump onto the first moving platform though, maybe make it slower to ease players into the challenge.

6 years ago

Hey luciddreamparty, I've updated the images to be transparent and also scaled them up by 2x so they're clearer. You can get the new one's on your games Promote page.

Happy roasting!

6 years ago

Sorry, changing the title image isn't yet supported. If you really want to change it, you can post a link to the new image here and I can manually change it.

6 years ago

@Farrago_Games the new one has been uploaded, you may have to clear your browser cache to see the updated image.

6 years ago
Mechanics Game Graphics

Looks really fun! I think if the style of the car matched the environment, it would create a more cohesive picture. So maybe instead of using a very realistic car, use a blocky cartoon car.

4 years ago

Super 80s World

Tap Tap Meteorite

Penguin Pat Hologram


IIVOX | A new puzzle game

The Valley of Ashe

An Unconventional Weapon

Greenback - The Series (Prologue Level Demo)

Mr Shaigai

Survival Spacer (WIP)

Bulky Head




Fuck You!

Titan Punk

AnExcuseOfGame v0.41f

Click Click Cubes

Slope Down: First Trip

Car Launch


Alien Scumbags


Just Flick

Chibisu's Costume Combat (pre-alpha prototype)


Hunt 'n Sneak

Fruit Ball Blast

Outer Space Protection Program