An excuse of game is a in development game with combat inspired by games like Grandia and Child of Light where the turn order is controlled by a bar that fills based in characters stats and actions, with each specific action speeding or slowing things down.
The game also features a party-management side where you recruit randomly generated characters, train them and send them into missions against powerful foes, while trying to go bankrupt.(what would mean game over.)
Character don't have level, their strength is based on their stats, that can be trained while they are in the town, and their skills, that can be developed or discovered. On top of that characters can die, so always keep training recruits, so you still have a strong host to keep you afloat in case of disaster.
In the future there will be a town-management part where you will put be able to research improvements and create resources passively, you will also be able to set characters to work in building to boost it's productions or/and usage.(Not implemented yet)
At the moment the game use Free resources, in the future when the game gets more momentum i plan to hire artists to make proper assets to it.
As i said in one of my posts this will likely be the last big updated in a considerable time due to some unfortunate events.
Lots of changes.
- Using free assets now
- Introduction of a quest system.
- Polished mission generation. (now scout missions generate extermination system)
- 10 new unlockable skills.(They are unlocked based on charactes stats)
- Ability to train skills to improve it's strength.(up to level 5)
- (Re)enabled music, with a button to turn it on and off.
- (Re)enabled animations in combat.(only for the players
characters and bugged, that's why i wasn't using it)
- Add links for the Discord group of the game and for donations through Paypal.
- Disabled the tutorial system, hopefully the new quest system properly gives directions.
Possibly better animations
DyingSilence 10 months ago
Henrik_Pontoppidan 8 months agoMechanics Game Graphics
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