A pixel art platformer, using modern graphic techniques. This is very early in development, and was recently merged with The Eternal Abyss (One of my other projects, I didn't have time to work on both).
This version added one way platformers, however they are only used twice in this version. (Two of the ladders have them ).
More leves, enemies, integration of storyline, and more tilesets.
Owlz 4 years agoGame Graphics Mechanics
SemagStudio 4 years agoGame Graphics Mechanics
Mithreindeir 4 years agoThanks!
daffyfig33 3 years agoGame Graphics
Mithreindeir 3 years agoThanks for your feedback!
Endgame 3 years agoGame Graphics Physics
Mithreindeir 3 years agoThanks for the feedback! I didn't explain the controls so you may not know of the sprint button (Shift). The sprinting button is a supposed to be a core mechanic in my game unlike games like Mario which it is mostly just optional. Thanks again!
VoxelGameStudios 3 years ago
Mithreindeir 3 years agoYou're right! The light is going to be attached to torches and fires at the end of the game, but I haven't made them yet so I attached it to the player.
TMM 3 years agoLevel Design
Mithreindeir 3 years agoYea I know what you mean, but this is just a test level. When it is released this will not be in it, and no level will have the design flaws of this level.
sebit0nic 3 years agoGame Graphics Controls
Mithreindeir 3 years agoThanks! I've gotten a lot of reviews today saying pretty much exactly what you said. So the version that comes out next week will have very fast acceleration and deceleration as well as more frictions while jumping for more control. Thanks for the feedback and I'm always looking for ways to make this game the best it can be.
sebit0nic 3 years agoGlad to hear it!
th3shark 3 years agoGame Graphics Controls
Mithreindeir 3 years agoThe assets may look familiar because they are CC0 assets from open game art. The controls are pretty bad in this update but I'm believe I have fixed it in my newer version. Also the design issues will not be issued once some of the main mechanics are implemented. (The character has the power to stop time to solve puzzles). Thanks for leaving feedback!
Pankapu 3 years agoPhysics Animation
Mithreindeir 3 years agoI'm a little confused. The game is already animated, what do u mean make some animations? Right now the game is unforgiving, but this is because the main character will be able to freeze time in future versions (one of the main mechanics of this game). There will be a UI eventually, but I haven't gotten around to it. The enemies commiting suicide is intentional, they will be used to get around things. For example, there may be a cliff too high for you too jump and an enemy at the top. So the enemy jumps off and you freeze time when it is halfway down and use it to bounce into the big cliff. Thanks so much for the feedback, I'm always looking forward to make this game better!
Pankapu 3 years agoForget what i said about the animations.
Crepok 3 years agoGame Graphics Controls
Silvermedalgames 3 years agoAnimation Level Design
sourabhkatkar3733 2 years agoAnimation Level Design
caio 2 months agoAnimation Game Graphics
Super 80s World is the game of the decade... the 1980s. A fast paced retro-platfomer where every year is a different world.
Action-adventure with characters and stuff. Zeran's Folly was released on October 6, 2017.Steam: http://store.steampowered.com/app/665030/Zerans_Folly/Free version: http://zeransfolly.myroidtypecomics.com/freeversion.php