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Games
MP Minigolf
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Multiplayer minigolf game.  To play single player launch in window mode and host server, then launch another instance and join the game.  Default IP.  This is an old unfinished game but I tested and the build seems to work.  Posting just for fun.Mousewheel zoom, arrows to look around.


Roasts
Game Graphics Mechanics

Downloaded, straight away saw SDL2.dll in the file list. Having coded with this library I know the hell.

The executable starts up, and I see a console and a frame filled a blue colour. Music is pretty cool, this is my favourite part as I didn't see any graphics. But the sprites look cool. For me in program nothing works and the console reads:-

| ERROR::SHADER: Compile-time error: Type: FRAGMENT
Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated


-- --------------------------------------------------- --
| ERROR::Shader: Link-time error: Type: PROGRAM
Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

-- --------------------------------------------------- --
| ERROR::SHADER: Compile-time error: Type: FRAGMENT
Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated


-- --------------------------------------------------- --
| ERROR::Shader: Link-time error: Type: PROGRAM
Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

-- --------------------------------------------------- --


Hope this helps.

8 years ago

Yup. It uses the inbuilt physics api. Actually you'd probably want to code your own physics and calculate the balls position yourself, but was just a summer project to keep me busy so I didn't get around to it. Thanks for the roast :)

8 years ago
Mechanics Game Graphics

Nice simple concept. I actually think the trippy thing is OK, works for super hexagon and this reminded me of that straight away. I assume you will work on the sprites as they are a bit basic at the moment. Sound / music would add a lot too.

8 years ago

Perhaps more the choice of colour on the sprites, if your going for that super hexagon sharp graphics look, then compare screen shots and sh has a nice choice of colours on screen. Seems the targets don't always match the width of the white circle too which could help keep the overall look sharp and clear. Cool game tho.

8 years ago

Good skills
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8 years ago
Liked

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