Red_Phantom_RP's Profile

Ranked #205

5

540 Points

Games

No games here


Roasts

I agree with a lot of what 'The-Greater-Fool' as said.
The atmosphere is indeed nice and the game is too small, simply make all sprites 200% and increase the game size.

4 years ago
Level Design Mechanics

Ok so, the game was fun.

Bad/good news - there's lots of room for improvement.

You are able to improve the game in many ways:
- Graphics (you could improve any/every sprite if you wanted to)
- Animation of the cubes
- Music
- Programming

Good news - I'm willing to help you make some better sprites, by sending you some edits of your own sprites. What I'll need is: the sprites of all the cubes, to edit the main image then animate them.If you want I can also provide you with a similar but much more aesthetic wall, and perhaps a better flag too.

When I say programming I mean you need to fix the fact that you can't move in the 4 diagonal directions (up-left, up-right, down-left, down-right).
If you show me your code/DnD I can help you.

4 years ago
Level Design Game Graphics

Key: + = positive, - = negative
+ Fun energizing music
- Repetitive music
+ Vines and rose in the background
- Rest of the background
+ Main character
- Single/first jump animation
+ Double/second jump animation
- Spikes at bottom don't look right
- Falling spikes
- Early levels too difficult
- I also feel like I'm skating on ice when I move

My recommendations to improve your game:
o Re-do the sprites/animations I have listed as negatives
o Make early levels really easy, progress the difficulty slowly. (e.g. slow down moving
platforms in level 2)

4 years ago
Game Graphics Controls

Played your game a couple of times, the further-est I got to was past the first gate. It was reasonably fun, mostly because of the great art and level design. These were positive aspects of the game.
The biggest letdown in your game is not the controls, it's actually the music. Improve the music and the game will be even better imo.
Also, I have heard some comments about some people not liking the art in this game, I completely disagree.

4 years ago
Game Graphics Mechanics

Poor collision 'mask' used for the main character.
Movement of the main character is very abrupt and not at all smooth
--> Poor coding for the movement
e.g. holding left then pressing up is fine
however, pressing up then left/right brings you back down immediately instead of continuing your jump's motion.
The gamplay is very limited and the mechanics are bad, also there's only one level so I can't say this is much of a game. Also there's no music or sound effects.

Still this game has a bit of potential because:
+ Graphic's are really nice
+ I like the main character, the enemy character, the cactus and grass, the icy platform, the direction signpost and the switch.

4 years ago
Level Design

I agree with a lot of what "AtWorkOnProject" has said.

The level design and level variation is poor.
The graphics aren't that game either.
Yes the game needs some music, otherwise it's far too boring.
Yes the game also needs animation.
Needs animation e.g. if octopus lands it should bend down - this is optional.
If you want to improve your game you can simply improve any/many/all aspects of the game.

4 years ago
Game Graphics Controls

Graphics look amazing, but controls for computer are not explained.
Graphics are very consistent and well drawn, well done on the graphics!
Please explain the computer controls though!

4 years ago
Controls Tutorial/Learning Curve

The only graphics I liked were the main character and the grenades explosion.
Apart from that the graphics were pretty poor.

4 years ago

Ok so I'm suprised this hasn't had any responses yet because it's one of the better games on these forums considering it's the good visual.
All of the visual is great and goes well together, especially: the main character, platform and background.
I found there wasn't much to do in the game other than refill your red timer and pick up scrap.
Still I think you should continue this game! Best of luck with this project!

4 years ago
Tutorial/Learning Curve Mechanics

I played the tutorial first. Then I played story mode up to quarters of the damned.
Pros:
- Appropriate difficulty
- Random level generation
- General level design/layout
- Graphics are simple but well drawn and consistent/matching
- Graphic - animation of spells
- Gameplay concept: turn-based strategy game
- Tutorial
- Story makes game more interesting
All these aspects incline me to play the game

Cons:
- Music
- No sound effects
- No ability to skip player's turn

Despite there being many pros, the cons weigh heavily.
This game is fun but I would be inclined to play it longer if you added some better music (that also better matched the atmosphere) and sound effects.

4 years ago
Game Graphics Mechanics

Lots of Potential keep going!

Pros:
+ Simple but nice graphics.
+ Accessibility of the game.
+ Sound effects
+ Controls
+ Guide

Cons:
- Difficulty: enemies move too quickly making it too easy for you to die.
- Collision masks/hit-boxes are too big in general.
- Music
- Length of demo (though I assume this will increase)
- Name of the game (imo)

Advice:
o Make the collision masks/hit-boxes smaller
o Slow down the enemies
o Make/use better music
o Make the game bigger

4 years ago
Story/Writing/Dialogue Animation

This story seems very dark and mysterious, with a lot of potential.

4 years ago
Game Graphics Level Design

Great game with lots of potential.
Pros:
+ Graphics (especially the: background, virus, scanner-light, lightning)
+ Gameplay concept the idea of dodging things
+ Warp mechanic
+ Controls

Cons:
- Music could be better
- Level design because some spaces on early levels are really slim and hard to get through
- Difficulty too high on early levels

4 years ago
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KOWI THE LOST SOUL

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Harpoon Harry: Underwater action shoot'em-up

Arcadium

Crypts of Death

Serenade of the Sirens

Aldarix the Battlemage

Cosmodog

DarkTactics demo under development

Journey of a Sprite

Impasse

Hor

Jaggy Battles

Run_From_The_Wannacry

Darkour