PLATFORMER
1345
2
2

Chicken Hero

by

Chicken Hero is a simple, yet engaging, pixel platformer based around one chicken's quest to reclaim his stolen eggs.

Since the last update, we have added:

  • Fox AI
  • Gliding Mechanice
  • Chicken Selection
  • Updates in scenery
  • Opening Cutscene

We plan on adding in the future:

  • New biomes
  • More puzzle mechanics
  • Add storyline

Roasts

mightystudios 1 year ago

Level Design Controls
The game is super hard. Still, I had a lot of fun playing and laughed out loud when I'd finally get a box where I needed it only to walk into some spikes like a chump. I had some difficulty getting used to the controls, but that's part of the challenge with this game. The first two jumps were littered with my dead chicken corpses. I think your team is off to a great start.

I played for 10 minutes, and only got as far as the first two-box puzzle. That's not a bad thing. I think the appeal with this game is the difficulty, The images make the game look simple, but the challenge is real.

If you added the ability to flap your wings for a little in-air control, I think this game would be hilarious. Also, don't be afraid to ham it up with more chicken sounds. My only complaint was the area in the second room where you have a blind jump. This is also the area shown in your first GIF. That part felt cheap, like I had to spend a death just to figure out where to go next. Otherwise, super fun. Keep it up!
Reply

BigSeatStudios 1 year ago

Thank you for the feedback! As suggested by you and others, we have been considering adding in-air flapping for more control/humor. The controls are supposed to almost have a learning curve to them and we are glad you embraced that. Also, we are trying to figure out a way to zoom out in certain parts of the map so there are not as many blind jumps. We appreciate your comments and we would love for you to support our Kickstarter:)
Reply

Crepok 1 year ago

Level Design Controls
Nice job with the level design.
I think I found a bug, in the level that you have to switch characters pressing Z, I can't switch with any character!

When you jump, if you hold the direction key, you go really fast, maybe you can fix this adding a flying animation, or directly controlling the velocity when you are in the air.

Very cool the day light!

Nice work!

Reply

BigSeatStudios 1 year ago

Thanks for trying out our game! Did you happen to pickup the egg on the level before? You switch between egg and Chicken to solve the door puzzle.

We are glad you enjoyed the game though. Be sure to check out our Kickstarter! We have some really cool rewards for backers:)
Reply

Crepok 1 year ago

Oh, I didn't saw the egg! I will continue playing your game, thanks!
Reply

Yoshgunn 1 year ago

Game Graphics Controls
I like the music : D It wouldn't let me pick it so I put Game Graphics. But I like the music the most. The sound design is pretty on point. Like the bugs chirping in rhythm in the first level. That was cool. (I later realized that was actually the sound the snakes make when they hit a wall. I thought it was atmospheric bugs!)

The controls feel a bit slippery. Is that intentional? I think if you solve that it will vastly improve. The day/night cycle strikes me as unnecessary, even if it is cool. The rustling grass is a nice touch with the snakes. What's with the dead bodies? If I can't use the dead chicken bodies, do I need to see them?

BUGS:
- You can look left and right when you are dead.
- I picked up two crates at once and they morphed into a single crate!
- Can still see my mouse cursor even when focused on the game.
- The egg does not make a noise when it dies.
- Some puzzles are designed well, others are a bit trial-and-error.

Overall it's not bad, but the Kickstarter seems a bit soon. I don't have a compelling reason to back this unless I know you personally. Granted, $800 is not a large sum of money, but what exactly would it go toward & what is the benefit to the consumer?

Complete Time: 17:58
Reply

BigSeatStudios 1 year ago

Thanks for the feedback! We are glad you enjoy our sound design.
Most the of the complaints for our game have come with the controls.. We are still trying to find the right balance between easy to grasp yet hard to master with the movement. You'll definitely see changes in future iterations.
The chicken body does move back and forth, which was originally a bug, but we decided to keep it because we found it humorous;) The chicken bodies staying are also for comedic effect.
We are currently fixing the crate bug and have been aware of it for sometime.
As for the Kickstarter question, we realize we are early in development and we wanted to see what people thought of our game. That way, we can get some early feedback, have time to make changes , and get the word out a few months before we plan on releasing. That's also why we set our goal low, just to pay for distribution and licensing costs for different platforms.
We would really appreciate your support on Kickstarter even if it's only a few dollars. Our rewards, I believe, justify backing our project for the prices they are set at. Sorry for the winded response, we appreciate your feedback:)

Reply

Foxenon 1 year ago

Game Graphics Controls
I very like the game design. What I love is the wings of the chicken :)) However, controls are very problematic. I'm sure that you decided to make the controls like this way to make the game harder but I think it makes the gameplay harder. What I can suggest to you is that make the controls better and let the player enjoy the game.

Graphics are very lovely and I really like this type of UI. However I can suggest you to change the graphics of thorns. I don't know what you can replace them with, but I'm sure you can find something better. First time when I play the game, I didn't understand what are they actually :)
Reply

BigSeatStudios 11 months ago

Thanks for the feedback!

What specific problems did you have with the controls?

We are continuously updating the graphics as we go along so the thorns/spikes will most likely be updated in the future.

We are glad you enjoy our UI! That was probably one of the least time-consuming areas of development for our game but we are glad other people like it as well. Thanks again! We appreciate the feedback.
Reply

woodtock 11 months ago

Controls Tutorial/Learning Curve
This game is ok but the first couple of levels are very difficult(try not flying into the spikes).The learning curve should start easy and gradually become more difficult.
Reply

BigSeatStudios 11 months ago

Thanks for the feedback! Did you happen to play the tutorial before starting the game? We realize there is still a jump in difficult between those two and we are working on transition levels as we speak.

We are glad you enjoy the controls though! We have been tweaking those for the past couple weeks and it's nice to get some positive reception:) Thanks again! We appreciate the feedback.
Reply

Emmet 10 months ago

Story/Writing/Dialogue Controls
Hi,
I enjoyed most that the game used the humble chook as its hero. The controls are a little slippery but I presume this is part of the difficulty. I think it is good that it's quite hard.
Reply
Roast Em
LINKS

Kickstarter
Website
Twitter
Facebook
SHARE THIS ROAST

Related Games
Robo's World: The Zarnok Fortress

Now available on Steam! Free Demo available on Itch.io page!Robo’s World: The Zarnok Fortress is a Free Roaming Tactical Action Platformer. Take on the vast, interconnected Fortress, and battle an ever learning foe who seeks to repair each zone you sabotage. Can you master your abilities to put an end to the dark reign of the Zarnok once and for all?Explore a colorful 2D interconnected world with 8 distinct zones, each with a unique set of obstacles, composed of 50+ levels  Hack the ship's systems to cause havoc and take hazards offline  Race against time: When you are faced with a planet ravaging force of evil, managing time is important: use your map, plot your course, sabotage!  Master the alternate paths present in every level to stop the Fortress faster than anyone else!  Navigate the Digital Environment, a game-within-a-game where the clock is stopped, but you’re in an extra vulnerable state as you Fast-Travel around the Fortress  Consistent challenge presented by an adaptive AI. Use the Digital Environment to scramble their data bytes Pac-Man style  Face off against six distinct classes of enemy robots each presenting a unique combat challenge from swarming Sentries to the brutal Elites  Sneak past enemies to get the drop on them or be prepared to blast your way through hordes of reinforcements  Uncover the mysterious origin of the Zarnok by accessing Lore Terminals hidden throughout the Fortress!  Rock out to fast paced retro melodies that you’ll want to listen to long after the game is over  Play the way you want to with fully customizable controls and 5 different difficulty settings to choose from  Challenge yourself to get all 25 Steam Achievements and experience all new ways to play