Chicken Hero is a simple, yet engaging, pixel platformer based around one chicken's quest to reclaim his stolen eggs.
I think the game looks great and the interactions with objects are pretty smooth. I didn't know if i was supposed to get out of the room or just read what was on the computer. Also, when looking through the camera, you could see yourself as a big blob in the middle of the room. However, I think your game is off to a great start and I can't wait to see it progress.1 year ago
Thank you for the feedback! As suggested by you and others, we have been considering adding in-air flapping for more control/humor. The controls are supposed to almost have a learning curve to them and we are glad you embraced that. Also, we are trying to figure out a way to zoom out in certain parts of the map so there are not as many blind jumps. We appreciate your comments and we would love for you to support our Kickstarter:)1 year ago
Thanks for the feedback! We are glad you enjoy our sound design.
Most the of the complaints for our game have come with the controls.. We are still trying to find the right balance between easy to grasp yet hard to master with the movement. You'll definitely see changes in future iterations.
The chicken body does move back and forth, which was originally a bug, but we decided to keep it because we found it humorous;) The chicken bodies staying are also for comedic effect.
We are currently fixing the crate bug and have been aware of it for sometime.
As for the Kickstarter question, we realize we are early in development and we wanted to see what people thought of our game. That way, we can get some early feedback, have time to make changes , and get the word out a few months before we plan on releasing. That's also why we set our goal low, just to pay for distribution and licensing costs for different platforms.
We would really appreciate your support on Kickstarter even if it's only a few dollars. Our rewards, I believe, justify backing our project for the prices they are set at. Sorry for the winded response, we appreciate your feedback:)
Thanks for the feedback!
What specific problems did you have with the controls?
We are continuously updating the graphics as we go along so the thorns/spikes will most likely be updated in the future.
We are glad you enjoy our UI! That was probably one of the least time-consuming areas of development for our game but we are glad other people like it as well. Thanks again! We appreciate the feedback.
Thanks for the feedback! Did you happen to play the tutorial before starting the game? We realize there is still a jump in difficult between those two and we are working on transition levels as we speak.
We are glad you enjoy the controls though! We have been tweaking those for the past couple weeks and it's nice to get some positive reception:) Thanks again! We appreciate the feedback.