Ranked #41
1350 Points
This is a top down shooter that I'm working on. There isn't a story to it, and as of right now, I'm not planning on adding a story. The main purpose of this game is to be a game where you can have quick fun, as you face overwhelming odds.
THIS GAME IS NO LONGER UP ON THE GOOGLE PLAY STORE. IF IT IS EVER PUT ON THERE AGAIN, THIS MESSAGE WILL BE REMOVED FROM THE DESCRIPTION. IF I DO PUT IT BACK UP ON THERE, I'LL REMAKE THE ENTIRE GAME.Click Click Cubes is a simple, and addictive game. It's a game, in which you must click cubes, each coming with their own traits. You must tap the correct cubes, and you must tap them quickly. This game will test your reactions, so be ready! This game works without WiFi, or Mobile Data. This means you can play this game off-line without any internet connection at all. You can play it anywhere without needing to worry about your connection. Show your friends how great you are at this game! This game isn't a turn based game, and this game will test your reactions. Many of the cubes within the games have a cooldown, and if you aren't fast enough, a cube which could have earned you points, may end up costing you, or even worse, make you lose out on a potential high score. This game has no preset levels. This game starts off with one cube, and progresses to a 6x6 grid of cubes, spawning more cubes as you tap on cubes. This means this game will be different every time, and you'll have to figure out what every cube does in order to get a high score. Good luck! This game is mostly randomised, with various things within this game happening within intervals, for example, a bonus stage (Whenever all boxes are cleared, and a green box appears) occurs at 50, 100, 200, 400... points, and it keeps on doubling. There are currently 8 different cube types within the game, and there may or may not be more within future updates. Each box type comes with its own unique attributes, and provide different effects. Figuring out how each box type performs differently from the rest is key in getting a higher score. Have fun, and thank you for playing my game!
Hello everyone!This is an unnamed racing game that I've been working on for a while. I used a couple of assets from the asset store within this project, mainly for the graphics (i.e. car, speedometer, and race track) whereas the AI was made by me.Controls:Arrow Keys - MoveX - Look behindV - Change SceneCurrently, this version cycles between 7 scenes, giving you 3 tracks to play in (tracks are reused). You'll also get to try out different cars within the scenes. The total playtime should be ~30 minutes.
This is a puzzle game I'm making which is still in the works but will be uploaded onto Google Play when finished. You can follow me on Instagram @jlunsigames to follow the development of the game.The game is a falling block puzzle game where you must match blocks in rows to destroy them, which earns you points. The number of blocks you match, and the layout of said blocks influences how many points you gain and whether those blocks gain special properties or not, or whether they'll destroy nearby blocks.The game right now is extremely bare bones, but over the next month I'll be adding in more features and I'll polish the game up, until eventually releasing it on Google Play.
The game seems to be too similar to the flash games which involve you crashing, getting hit etc. then free falling, but it seems like there's more obstacles, and well, more to it than this game. That's not me saying that it's a bad game though, just that it should have more to separate itself from other games.
7 years agoYour game would work if you changed it, and gave it a more retro look, maybe with some post-processing. If it looked like it came from the 90s, people would like the graphics a bit more. That's just a way to get around the graphics, of course. Otherwise, you should probably use Blender or Probuilder to create assets for your game.
5 years agoI went through Roast My Game and saw this one, so I decided to play it again. If you are to ever update the game again, you should adjust the game so that the car doesn't bounce around at the beginning when you increase the bounciness, and so that it's easier to go onto the ramp without boosting. As of right now, the front of your car collides with the ramp, causing the car to flip a little, which can mess up your jump.
Reviewing my previous comment on your game though, I don't think the problem with the game is to do with what's in the game, but with aesthetics. If there was, for example, a vs mode with this game, I could imagine it being pretty fun with what's in the game, since the boosting to dodge objects is sort of a fun mini game. So I wouldn't necessarily say that the game needs more objects. In fact, I'd argue that the boosting to dodge objects works better than having objects in the air, as that's harder to dodge. But regardless of that, I think the problem with the game is to do with aesthetics .
I think if the game had more particles upon collision, maybe even a different trail renderer for the boosting, it'd look a lot better, which will help with playing the game for longer periods of time (here's a pack that you could use: https://assetstore.unity.com/packages/vfx/particles/epic-toon-fx-57772). It could maybe use some sounds, although I'm not too sure on where you'll find any good ones.
So overall, improving this game would be polishing the physics so that the car doesn't bounce around, improving the aesthetics, preferably with something that matches the game (you may also want to improve the graphics, here's a toon pack that you could use: https://assetstore.unity.com/packages/vfx/shaders/toony-colors-pro-2-8105), adding more sound, and making the game harder as you progress, maybe with different enemy types (I've only seen the car and the bin). I'm not too sure on how long the game goes on for, so I don't really know if anything comes up next.
Hopefully you do get to read this, since I don't think people use this site as much as they used to.