The Path of Terror


This is my first ever game created in Unity. Give it a try and help me develop. I would really appreciate a feedback. The full game will be released soon and this one will only be available on Roast My Game for 3 days so hurry up.
The Path of Terror is a pick your own adventure - horror - mystery game in which you are trapped in a hellish maze. Your only way of getting out is by choosing your path carefully. The game includes symbols that will make you think twice before acting. Can you get out of the maze?


example89 3 years ago

Level Design
Great game! It still needs work but it really feels good. It gives you a strange feeling when playing it. I am really looking forward to playing it more!

stefanp99 3 years ago

Thank you for the feedback! I appreciate!

AustinGreene 3 years ago

Game Graphics
Texturing needs some work. You may want to spend some time cleaning up the very apparent tiling, and the level design is very "space-y". Maybe add some clutter around the environments, as well.

IkBenSkeer 3 years ago

Level Design Game Graphics
Cool game but the game graphics could be better

adog312 3 years ago

UI Graphics Game Graphics
okay, keeping in mind the whole point of this site is providing criticism that's not sugarcoated. the graphics are awful. obvious tiling, there are like two textures, there are overlapping textures, there are random images everywhere. the level design is terrible, you're walking through a very linear maze with no clear objective. level design is also really important to the graphics, you need to have props and stuff. there needs to be stuff to look at. there's really no gameplay. the game is confusing. i got to the room with the four walls, each with one image on it, and i walked into one at random, having no idea what was going on. again, there's no objective. the sound effects aren't scary, you gotta have SOMETHING visual if you wanna scare me. the buttons on the menu don't react when you mouse over them, there are no tiny visual effects or transitions for anything. the game has a weird aspect ratio. sprinting is too fast, especially for a horror game, where timing is incredibly important. there might have been one i missed, but it needs a dpi slider if it doesn't have one already. the audio sliders are nice, they're smooth and change the sound in real time. i like those. again, seeing as it's a horror game, you might want to just have one audio slider, because sound effects are really important. if i turn the music off, the game doesn't even feel like it's supposed to be scary, because it relies on music. have better portal things. at least have a fade to/from black, idk. the portal things feel really weird.
please remember my first sentence. this is pretty good for your first game.

stefanp99 3 years ago

Thanks for the feedback!

Joon 3 years ago

Controls Level Design
Design is pretty bad. No rules, goals or any objectives. Spookyness doesn't necessary come from the jump scares. Try looking up the "uncanny feeling" to give you a rough idea what makes a horror genre scary. In terms of the mechanics wise is pretty functioning thou is not great given how it doesn't feel interconnected with the other mechanics. It feels like a standalone mechanics. I would suggest to think of your player experience first then design your mechanics around it. Overrall focus more on your design and put more thought into it. It's going to be a long journey. Best of luck.

stefanp99 3 years ago

Thank you!

jlunsi 3 years ago

Your game would work if you changed it, and gave it a more retro look, maybe with some post-processing. If it looked like it came from the 90s, people would like the graphics a bit more. That's just a way to get around the graphics, of course. Otherwise, you should probably use Blender or Probuilder to create assets for your game.
Roast Em