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JumpGuy

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JumpGuy is of com456dj's games. A fun game with 12 levels and 6 bosses and up coming mini games is a fun, enjoyable game at £1.99 it's worth it's price and you can pay more! 

This is a Platforming Game developed by com456dj in 2016 but delayed to 2017 because of re-making of the boring levels and music making. This game is PEGI 3 and is family friendly so JumpGuy is safe from adult jokes or any inappropriate stuff :). The music was made in soundation and the sound effects made by littlerobotfactory also some sprites were made by Clickteam LLC.      

Roasts

UnknownEvil 9 months ago

It'd be nice if you actually had a download link.
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jlunsi 9 months ago

Game Graphics
From what I'm seeing, the graphics are what needs the most work from your game. Since I can't play it, I can't give any more advice
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com456dj 9 months ago

itz the old version
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jlunsi 9 months ago

The physics seem to be a little off; the character falls slowly
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com456dj 9 months ago

the fps on 60fps
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Medadi_Ali 4 months ago

Game Graphics
I cannot play it, but, the game looks UNBELIEVABLY UNIQUE!
no, I'm not joking. seriously, the art style can be considered the most amateur art style possible, but this itself is giving a really nice, comedic and unique artistic and Visual Identity.
it's not standard, but it is appealing. the same way the art style of silent hill 2 and games like LISA the first and Yume Nikki are called appealing. none of them are good looking as let's say, Zelda botw, but they don't need to be. the unique use of art style has turned into the good of the game design and concept, instead of following common cliches.
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Monsterfingergames 4 months ago

Game Graphics
Hi,
I saw the game was £1.99 which in my opinion is way too much.
Firstly well done for making a game, its a big deal, I say that as a fellow developer who also using Clickteam Fusion 2.5.

I didn't download the demo as it was a massive 26mb and also I am at work but let me give you some pointers to improve as a developer.

Firstly the graphics put me off straight away, try and blend the graphics so they all follow a similar art style, it looks like some of the graphics are taken from the Clickteam library or another source and others are drawn by you.

Here are some places to help you with pixelart, I have learnt a lot from them.

https://www.youtube.com/user/Kronbits
https://www.youtube.com/channel/UCGOJ92rTGadpUha61KrqrLQ

The trailer intro is far too long so remove the first 30 seconds straight away, a good trailer is meant to be around 1 minute and it needs to get straight to the action as you don't have long to grab peoples attention.

The next tip is use the Platform Movement Object instead of the built in movements.

That's it for now, you have a long way too go but hey you finished a game so that's a big accomplishment in itself.
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