*Roast my game and I'll roast yours if its PC/IPhone :-)*
No waiting. No grinding. All action. Dodge lightning, block plasma bolts, and brace yourself for dragon fire. But beware, enemies will block, kite, and roast you to death. Can you survive 9 levels of fiery mayhem?
Previous online version 0.16 here: https://yungshizzle.itch.io/fire
Improved almost all graphics, added destructible terrain, on-hit particle effects, etc. while keeping FPS > 60 for my i5 laptop (except when the whole stage is blowing up on the final levels)
New tutorial should help you breeze through the first 3 levels.
New endgame boss that tries to outkite you and rips through shields with a charged lightning beam and massive fireballs.
Dozens of small improvements: Portal between levels, stat bar corrections, player death animation, numerous audio changes, nerfs/buffs, screen shake, etc.
Completed (but not yet released):
1 new boss and 3 new elite bosses that require carefully placed shields, precise movement, and timed firing. Epic duels await...
3 additional tiers for fire, thunder, and plasma ammo for a total of 12 increasingly powerful attacks; high-point-damage lightning arrows, explosive plasma lasers, and massive-dual wielded fire swords.
Object pooling complete for current prefabs. Usually >100 FPS. FPS > 40 even when summoning dozens of enemies and particle effects.
A dozen upgrades added including dashing through obstacles, double shielding, piercing bullets, etc. Stations for upgrades and preliminary menus complete.
Player can use tier 1 to tier 4 plasma, fire, and thunder ammo. Collect higher tier ammo by defeating stronger enemies.
Will complete before releasing:
Randomly generated open world with theme and story elements instead of current levels.
Further animation improvements. Bug fixes. More polish.
Holzchopf 11 months agoGame Graphics Mechanics
yoshizzle 11 months agoThanks a bunch for the feedback! Nice catching those bugs; never thought of testing controls during pause.
BackNowhere 10 months agoControls Level Design
yoshizzle 10 months agoHi Daniel. Thanks a lot for the feedback! Your gameplay is valuable. Glad you liked the riots; theme is currently being added...
BackNowhere 10 months ago
GrandMuscleStudios 10 months agoAnimation Level Design
yoshizzle 10 months agoThanks for playing! What level did you get to?
Chukobyte 10 months agoMechanics Animation
yoshizzle 10 months agoThanks for playing! I'm revamping all animations soon for a truer, minimalist look (explosions will be even more epic though). Pause menu should have a main menu option; if not, I'll make that change. More enemies, weapon types, etc. will definitely be added. Currently making a mockup for dynamic terrain destruction with explosions.
MetaSoft 10 months agoGame Graphics Animation
yoshizzle 10 months agoThanks! All graphics will be revamped.Many changes to come.
Fight your friends by creating bullet hell! This game is a local 2-4 player arena game currently in development. I'm making this game by myself with not a whole lot of people to play it with so any feedback would be super helpful!I also update the game weekly and record changes in an active changelog.
A Simple Cute Game where youcontrol a cloud and rain on trees, while avoiding the wind and collecting clouds to grow.
Navigate the TNT Highway and avoid the high explosives at all costs. Be SafeCan you navigate your cars down the TNT Highway? Simply avoid the oncoming explosive boxes to get the furthest distance you can. Tap either side of the screen to move each car into the other lane. Challenge yourself and your friends to see who can get the top of the leader board Collect mystery boxes along the way, but be careful some can do more harm than good. Be safe and get driving.