by yoshizzle
*Roast my game and I'll roast yours if its PC/IPhone :-)*
No waiting. No grinding. All action. Dodge lightning, block plasma bolts, and brace yourself for dragon fire. But beware, enemies will block, kite, and roast you to death. Can you survive 9 levels of fiery mayhem?
Previous online version 0.16 here: https://yungshizzle.itch.io/fire
Improved almost all graphics, added destructible terrain, on-hit particle effects, etc. while keeping FPS > 60 for my i5 laptop (except when the whole stage is blowing up on the final levels)
New tutorial should help you breeze through the first 3 levels.
New endgame boss that tries to outkite you and rips through shields with a charged lightning beam and massive fireballs.
Dozens of small improvements: Portal between levels, stat bar corrections, player death animation, numerous audio changes, nerfs/buffs, screen shake, etc.
Completed (but not yet released):
1 new boss and 3 new elite bosses that require carefully placed shields, precise movement, and timed firing. Epic duels await...
3 additional tiers for fire, thunder, and plasma ammo for a total of 12 increasingly powerful attacks; high-point-damage lightning arrows, explosive plasma lasers, and massive-dual wielded fire swords.
Object pooling complete for current prefabs. Usually >100 FPS. FPS > 40 even when summoning dozens of enemies and particle effects.
A dozen upgrades added including dashing through obstacles, double shielding, piercing bullets, etc. Stations for upgrades and preliminary menus complete.
Player can use tier 1 to tier 4 plasma, fire, and thunder ammo. Collect higher tier ammo by defeating stronger enemies.
Will complete before releasing:
Randomly generated open world with theme and story elements instead of current levels.
Further animation improvements. Bug fixes. More polish.
Holzchopf 6 years ago
Game Graphics Mechanicsyoshizzle 6 years ago
Thanks a bunch for the feedback! Nice catching those bugs; never thought of testing controls during pause.BackNowhere 6 years ago
Controls Level Designyoshizzle 6 years ago
Hi Daniel. Thanks a lot for the feedback! Your gameplay is valuable. Glad you liked the riots; theme is currently being added...BackNowhere 6 years ago
GrandMuscleStudios 6 years ago
Animation Level Designyoshizzle 6 years ago
Thanks for playing! What level did you get to?Chukobyte 6 years ago
Mechanics Animationyoshizzle 6 years ago
Thanks for playing! I'm revamping all animations soon for a truer, minimalist look (explosions will be even more epic though). Pause menu should have a main menu option; if not, I'll make that change. More enemies, weapon types, etc. will definitely be added. Currently making a mockup for dynamic terrain destruction with explosions.MetaSoft 6 years ago
Game Graphics Animationyoshizzle 6 years ago
Thanks! All graphics will be revamped.Many changes to come.