by yoshizzle
*Roast my game and I'll roast yours if its PC/IPhone :-)*
No waiting. No grinding. All action. Dodge lightning, block plasma bolts, and brace yourself for dragon fire. But beware, enemies will block, kite, and roast you to death. Can you survive 9 levels of fiery mayhem?
Previous online version 0.16 here: https://yungshizzle.itch.io/fire
Big changes:
New enemy - charger who deals heavy damage to shields and is highly resistant to shield explosions
New enemy - firesword user who quickly strafes around obstacles and cuts your bullets
New boss - zombie dragon that shoots massive homing fireballs, summons dozens of guards, and eats them to heal
New mechanic - you can rain down thunder, fire, and plasma bolts by collecting special ammo drops
New experimental mechanic - gain up to 60% damage reduction by collecting shield drops
Smaller changes:
Weapon swapping temporarily slows time by 0.2s
Improved pathfinding AI (especially for melee enemies)
Modified UI and enemy damage/speed
Decreased # waves in early levels, dragons come earlier
General improvements (removed top shielding, fixed critical bugs and UI issues, etc.)
Note: Player in dev version has ability to breathe dragonfire, swing a firesword, and charge/dash but 6 abilities may be too much to choose from... need feedback on whether to include more weapon swapping
Definite:
Larger levels (more obstacles, esp. overhangs)
General polish/thematics
Possible:
Destructive/dynamic/textured obstacles/terrain
Object pooling
Holzchopf 6 years ago
Game Graphics Mechanicsyoshizzle 6 years ago
Thanks a bunch for the feedback! Nice catching those bugs; never thought of testing controls during pause.BackNowhere 6 years ago
Controls Level Designyoshizzle 6 years ago
Hi Daniel. Thanks a lot for the feedback! Your gameplay is valuable. Glad you liked the riots; theme is currently being added...BackNowhere 6 years ago
GrandMuscleStudios 6 years ago
Animation Level Designyoshizzle 6 years ago
Thanks for playing! What level did you get to?Chukobyte 6 years ago
Mechanics Animationyoshizzle 6 years ago
Thanks for playing! I'm revamping all animations soon for a truer, minimalist look (explosions will be even more epic though). Pause menu should have a main menu option; if not, I'll make that change. More enemies, weapon types, etc. will definitely be added. Currently making a mockup for dynamic terrain destruction with explosions.MetaSoft 6 years ago
Game Graphics Animationyoshizzle 6 years ago
Thanks! All graphics will be revamped.Many changes to come.