*Roast my game and I'll roast yours if its PC/IPhone :-)*
No waiting. No grinding. All action. Dodge lightning, block plasma bolts, and brace yourself for dragon fire. But beware, enemies will block, kite, and roast you to death. Can you survive 9 levels of fiery mayhem?
Online version here (slight lag for older PCs): https://yungshizzle.itch.io/fire
New enemy - charger who deals heavy damage to shields and is highly resistant to shield explosions
New enemy - firesword user who quickly strafes around obstacles and cuts your bullets
New boss - zombie dragon that shoots massive homing fireballs, summons dozens of guards, and eats them to heal
New mechanic - you can rain down thunder, fire, and plasma bolts by collecting special ammo drops
New experimental mechanic - gain up to 60% damage reduction by collecting shield drops
Weapon swapping temporarily slows time by 0.2s
Improved pathfinding AI (especially for melee enemies)
Modified UI and enemy damage/speed
Decreased # waves in early levels, dragons come earlier
General improvements (removed top shielding, fixed critical bugs and UI issues, etc.)
Note: Player in dev version has ability to breathe dragonfire, swing a firesword, and charge/dash but 6 abilities may be too much to choose from... need feedback on whether to include more weapon swapping
Larger levels (more obstacles, esp. overhangs)
Holzchopf 3 weeks agoGame Graphics Mechanics
yoshizzle 3 weeks agoThanks a bunch for the feedback! Nice catching those bugs; never thought of testing controls during pause.
BackNowhere 2 weeks agoControls Level Design
yoshizzle 2 weeks agoHi Daniel. Thanks a lot for the feedback! Your gameplay is valuable. Glad you liked the riots; theme is currently being added...
BackNowhere 2 weeks ago
GrandMuscleStudios 1 week agoAnimation Level Design
yoshizzle 1 week agoThanks for playing! What level did you get to?
Chukobyte 2 days agoMechanics Animation
yoshizzle 1 day agoThanks for playing! I'm revamping all animations soon for a truer, minimalist look (explosions will be even more epic though). Pause menu should have a main menu option; if not, I'll make that change. More enemies, weapon types, etc. will definitely be added. Currently making a mockup for dynamic terrain destruction with explosions.
MetaSoft 2 days agoGame Graphics Animation
yoshizzle 1 day agoThanks! All graphics will be revamped.Many changes to come.
Fight your friends by creating bullet hell! This game is a local 2-4 player arena game currently in development. I'm making this game by myself with not a whole lot of people to play it with so any feedback would be super helpful!I also update the game weekly and record changes in an active changelog.
A Simple Cute Game where youcontrol a cloud and rain on trees, while avoiding the wind and collecting clouds to grow.
Navigate the TNT Highway and avoid the high explosives at all costs. Be SafeCan you navigate your cars down the TNT Highway? Simply avoid the oncoming explosive boxes to get the furthest distance you can. Tap either side of the screen to move each car into the other lane. Challenge yourself and your friends to see who can get the top of the leader board Collect mystery boxes along the way, but be careful some can do more harm than good. Be safe and get driving.