by yoshizzle
*Roast my game and I'll roast yours if its PC/IPhone :-)*
No waiting. No grinding. All action. Dodge lightning, block plasma bolts, and brace yourself for dragon fire. But beware, enemies will block, kite, and roast you to death. Can you survive 9 levels of fiery mayhem?
Previous online version 0.16 here: https://yungshizzle.itch.io/fire
Higher quality explosion animations, enemy particle effects, and floor/background textures
Level modifications (two levels require shielding, two more levels are much harder without shielding, text changes, etc)
Local pathfinding AI added (enemies try to avoid explosion shields, kite around you, and are noticeably harder to kill)
Music volume and credits added to menu
General fixes/balancing (brightness reduced, camera zoomed out slightly, player speed reduced by 30%, etc)
Possible:
Destructive/dynamic/textured obstacles/terrain
Charging enemy that deals heavy damage and is resistant to shields
Object pooling
Holzchopf 6 years ago
Game Graphics Mechanicsyoshizzle 6 years ago
Thanks a bunch for the feedback! Nice catching those bugs; never thought of testing controls during pause.BackNowhere 6 years ago
Controls Level Designyoshizzle 6 years ago
Hi Daniel. Thanks a lot for the feedback! Your gameplay is valuable. Glad you liked the riots; theme is currently being added...BackNowhere 6 years ago
GrandMuscleStudios 6 years ago
Animation Level Designyoshizzle 6 years ago
Thanks for playing! What level did you get to?Chukobyte 6 years ago
Mechanics Animationyoshizzle 6 years ago
Thanks for playing! I'm revamping all animations soon for a truer, minimalist look (explosions will be even more epic though). Pause menu should have a main menu option; if not, I'll make that change. More enemies, weapon types, etc. will definitely be added. Currently making a mockup for dynamic terrain destruction with explosions.MetaSoft 6 years ago
Game Graphics Animationyoshizzle 6 years ago
Thanks! All graphics will be revamped.Many changes to come.