Ranked #20
2420 Points
One shot, two kills. Dodge This is a minimalist HTML5/web puzzle game with a very simple premise: eliminate all enemies with a single shot. There are, at the moment, 30 levels. Try to achieve the par on each!
Swooden is a cute physics puzzle web game (HTML5), from the balancing sub-genre. The goal is to place all the blocks in perfect balance. In some levels, the gravity is reversed, while in others, dangers abound. Try to beat all 28 levels and try to build most amazing structures!
Purrtastic Four is a minimalist physics puzzle web game with a twist. The goal is to place all cats...or throw them so they end up in perfect balance! Follow the four cats in their adventure across 30 levels!
Dog And Ball Forever is a physics puzzle web game, where the goal is to draw shapes and help the dogs get the balls. Or the balls get the dogs.There are 30 levels at the moment. Complete them by drawing efficient to get stars, that you can spend in the shop to unlock new dogs, balls and a sheep. Try to complete levels in various combinations, as the physics are fairly different!Good luck and have fun!
Blockets is a retro-themed arcade puzzle, that can be played in the browser. The goal is to place blocks in the grid and fill lines and columns. Complete lines to get score points and energy. Achieving combos will grant additional score and energy!Watch out for the count-down timer! If it expires before completing a line, an obstacle will be created. But do not fret! You can use energy to remove the obstacle - simply click on it!The game will automatically submit the high-score if you're logged in. Can you beat my high-score? :)Enjoy!
Wiggly Things is an arcade web game (HTML5) where you match the things to eat the correct candies. As the things feed, they wiggle and they grow! Grow them to the target to progress. The game becomes more difficult as you advance through the levels, so try to reach the highest score! Have fun and thanks for playing!
Drople is an arcade web(HTML5) game, with minimalist art. The goal is to shoot balls, destroy the blocks that come at you, collect more balls to shoot and do not, I repeat, do not let the blocks rise to the top!Try to achieve the best score!The game works with mouse, touch-pad and touch-screens controls and can be played on any browser and any device. On Android devices, it will automatically go full-screen (if it doesn't do so, click the full-screen button under the game!)Not my most original work, but I hope you'll have some fun playing it!
Wobbly Dot is my latest browser game, a minimalist arcade where you'll need fast reflexes to guide the dot to the target. Simple enough...but the dot is not moving a straight line!Collect the stars in each of the 30 levels by finishing within the time limit. Use the stars in the shop to unlock more avatars.Good luck and have fun!
Can you balance the tallest human tower? Amazing Acrobats is a free browser game (HTML5) which mixes Tetris and physics game-play elements. Place as many of the 50 acrobats as possible to create the tallest human tower. The current world record stands at 13.34 meters, do you think you have the balancing skills to beat it?Score will be submitted and recorded in the leaderboards, if you have an account on my site and are logged in.Thank you for playing!
One ball. How far can you roll?Last Ball is a hyper-casual action HTML5/browser game, where the goal is to navigate dangerous landscapes and collect point pick-ups. The road will wind wildy, velocity will increase, enemies will get more dangerous.It is my first game made with Unity 3D and my first experiment with this genre. Hope you'll enjoy it nonetheless!
Don't Worry is an arcade browser game were the goal is to create smileys, dodge enemies and fill up the world with smiles. Try to get the highest score across 15 increasingly difficult levels. Your score will be submitted automatically if you are a registered user.
Solve physics based puzzles involving lasers,mirrors and fancy lab equipment in this browser game. Can you do it with out destroying the lab, hurting the fellow scientists or otherwise turning the Earth into a black hole?There are 20 levels to test skills with and an in-game level editor to design your own experiments with.The game is inspired by a very old game called Deflektor and by cartoons like Dexter's Laboratory. Hope you'll have fun playing it!
With Art Of Balance I've tried to explore the balancing physics browser game genre and come up with an original twist in the mechanics. The goal is to place all the "stones" from the left screen side inventory on screen, while touching all the red points and holding everything on balance. In many levels, the "stones" will activate with a delay, so you'll have to plan accordingly.If you're playing with a mouse, left click in the inventory to grab a stone, mouse-wheel to rotate and left click again to place it. If you're playing on a touch screen, touch in the inventory, drag (use a second touch to rotate) and drop to the desired location.The game is definitely one of the hardest I've made (probably aside from Hard mode in Orbital Decay) and will require some experimentation and some precision placing.Good luck! ;)
Dododox is an arcade browser game, with a minimalist art style and hyper-casual game-play. Shoot balls and destroy blocks, before the blocks hit the ground. More balls will become available to collect and the blocks will increase in durability. Try to achieve the best score (will be automatically submitted if you're a registered user)!I've made this game along-side Drople and both have been developed in Cocos Creator/Typescript. Have fun!
Math Maze is a minimalist puzzle/educational browser game, with a math theme. Connect the numbers in the grid using arithmetic operators and create an expression that evaluates to the target number.There are 25 free levels and 5 available to Web Monetization subscribers. I have plans to release more levels and a couple of challenge modes, if the game gains some traction.Thanks for playing!
Snake Island is a challenging 3D puzzle game, playable in the browser. The goal is to guide your snake around and collect all the fruits in a level. I've tried to mix together mechanics from games like Lime Rick/Snake Escape/Sokoban/Sokoban 3D, hopefully with pleasant results. The game was developed in Unity 3D and packed for WebGL.There are currently 20 levels to solve. Please support this game by subscribing with a Web Monetization provider (Coil) or simply by sharing it around.
Unjam traffic jams in this 3D puzzle browser game!In Bumper To Bumper, the goal is to free the car from the traffic jam within the number of moves available. The puzzle mechanics are fairly well-known, but as this was my second game with Unity for WebGL, I wanted to focus more on the learning the engine, rather than inventing new mechanics (but you can try Snake Island for more original mechanics!)Still, I do hope you'll enjoy the 21 available levels. Maybe more will come...Have fun and happy roasting!
+ surprisingly, there's no "audio/music" as favourite aspect. i liked the music, fits very well with the theme;
- graphics are indeed too small, it's very difficult to tell what is what; i bumped into traps and died because i had no idea what those were. with bigger graphics you'd have the option to tell the player better what is a trap (since you can't colour code items due to the theme);
- during intro, you should display (space to skip) or accept any input, key or mouse, to skip (it's not obvious unless you're a game fanatic)
- accept arrow keys for controls as well, or add an option to redefine controls
- i don't particularly like that i have to mash the direction keys to move, perhaps experiment with "move while direction key is pressed" as well;
- difficulty is unforgiving; consider adding difficulty levels: a normal mode where you have infinite lives, a hard mode (the existing one) and a hardcore mode (where you lose the game after the first death);
- you should add text for help as well (e.g. use direction keys to move, use space to do stuff, etc);
- the "stick to the walls" bug is very annoying :)
i would assume canabalt was your inspiration for this? :) in this regard, the controls and mechanics are fairly good. i'm not sure about the wall climbing mechanics though, i think they slow down the game. also, it's not immediately obvious that you can't double jump unless you have the power up, so i would suggest to add a glow to the character when he can double jump.
the character stance is very weird, he runs like he has back problems, it's kind of off putting for such a game :)
the graphics are rather raw, i think you need some art direction in this.
i'm not very fond of the ninja theme either. perhaps something like an android escaping a testing facility, like in "I, Robot", maybe using the "space robot kyle" free asset from the unity store as a starting point would work better overall.
thank you for the review!
the control scheme is in this way because of the game also runs on mobile browsers and when the drop zone is near the edges, it's awkward to have it the other way around. but it may be possible to add an option to have "reverse" controls or something.
level unfairness is kind of on purpose, but perhaps i should move these levels where you have to bounce off circles toward the end.
i liked the concept of it and the graphics are stylish.
it feels like the avatar has too much inertia and it's very difficult to approach the ball on the trajectory you'd like. also, the interaction between ball and avatar seems not predictable. frankly, all goals i scored were by weird bounces...it feels like by lucky mistakes :D
thank you for playing and for taking the time to review it!
indeed, you make a valid point with showing previous trajectory or target. i do plan some improvements and extra levels for it later on this year (if it somehow gathers more traction), i'll make sure to include such feature in the next release.
thank you for your review!
you may play it in any mobile browser as the controls will adapt depending on the platform. on android (at least any recent ones), the game will be put in full-screen automatically, but if it doesn't, there's a small full-screen button under the game. have fun! ;)
it took me half minute to get a hang of the controls. after the 3rd try, finished the game.
the level design feels very random at the moment. various obstacle mechanics, to challenge the player, would really help.
consider switching to portrait mode, i think, since it's a "climber" type of game, it would help the player see more of the playing field.
if you get some nice graphics, work on the level design and polish the hell out of it, it would be a quite a good hyper-casual game.
liked the graphics, they give a very clean look. overall, the game looked polished, with all the cinematics, voice-overs, etc.
not a big fan of the control scheme, something seems off. also, on windows and chrome, pressing control key (crouch) will interfere with the browser function. it would be nice to fire while in the air or while crouching, too.
i made it to the fight with the first big yellow robot, and abandoned there. i just jumped, in place, and shot, didn't seem to be enough tactics involved.
it kind of reminded me of Another World, but unfortunately, i'm not in the crowd of platform game players :)
hey! thank you for playing!
to exit the game, bring up the pause menu; inside the pause menu, opposite the "x", it's the "exit game" button.
orange boxes: i've toyed with different mechanics for them; i've settled for this one where you have to memorise its pattern, but perhaps i should fade it in slowly, to leave the player room to escape.
reminds me of a minimalist version of descent, i think you've managed to capture the spirit of that classic game.
i couldn't find any way to regenerate health. i expected the green thingies that pop after you kill an enemy would heal, but apparently they don't? they seem to grant score points? in any case, i found myself at level 3 with 3% life and died soon after. perhaps regenerate the health to full at the beginning of the level?
in the first couple of levels, it would be helpful to paint the walls with signs, i felt lost navigating around. also, the fact that you have to destroy those red thingies to open gates, it's not very straight-forward. perhaps it's better to add old-school keys/keycards and color-code the gates?
the portal that activates the level end, i think it should really scream "this is the exit!!!!!". it took me a while to figure out that that was really the exit and not some glitch/visual effect.
i like how it plays on the concept of room escape. i can see its appeal as a social game,
i've tried it as a single player game on easy (had 2 sessions open, one inside the room, one outside). even so, being able to see the puzzles and the manual, it was quite difficult and sometimes confusing, and definitely 5 minutes were not enough to even solve one puzzle. when played properly, factoring the time it takes to describe the puzzle, it's going to be even harder. perhaps easy mode should give 15-30 minutes?
i assume that once you've been through a couple of games, you can figure the puzzle mechanics faster, but this kind of takes a lot out of the feeling of the game.
hey, thanks for the feedback!
you can play full-screen on a desktop browser, either click the full-screen button under the game or use the browser full-screen feature (F11 on chrome)
the music track, you're right, need to find something else. i've tried a couple of them (which ever i could find for free), but none really matched the feeling of the game - after all, which is the feeling of a math game? :)
hey, thank you for the roast!
hints, in all my games, are the little pieces of information on how to play the game, that pop during some levels. forgot that in the case of this particular game type, hints are info on how to solve the level - i might have to come up with a new implementation for this.