Polychoron is a simple but challenging zero-gravity 3D shoot'em up in endless series of unique mazes. Designed for hassle-free short game sessions. Available on Windows, Linux, Android and Web.
Navigate your way through mazes filled with hostile drones and deadly machinery. Survive longer, take out more hostiles and collect more score than others to get your name on the global high score table.
The game is currently in development and I'm looking for feedback!
- Fixed a crash when picking up jammer module power-up.
- Trigger mines based on line-of-sight alone.
- Changed default gamepad movement modifier to L1 button.
- Use threaded audio in the web version to fix audio latency and jitter.
- Fixed too dark HUD colors with GLES2 renderer (again).
- Added kill markers (red crosses) indicating positions of already destroyed drones.
- Made explosion fragments disappear much faster.
- Added enemy communication sounds.
- Added icon file in Windows and Linux packages.
- Restructured settings menu.
- Added master and music volume settings.
- Added custom splash screen at start-up.
- Fixed laser beam occasionally flashing visible even when not equipped.
- Don't activate a teleport while it overlaps the player.
- Made tougher enemy types drop more score.
- Only give out half the usual score when restarting a level.
- Flash ship integrity value in HUD when taking damage.
- Added an emergency repair ship module power-up.
- Made laser sentry guns power down the beam and raise the shield when losing line of sight.
- Added enemy-piercing rail gun ship module power-up.
- Documented ship module power-ups in readme.txt.
- Use quickly fading emissive material color for explosion fragments.
- Fixed quickly repeating sound effects cutting off.
- Added --disable-vsync command line argument.