PLATFORMER
BETA
226
1
1

StickyBots

by

This online multiplayer shooter is all about momentum, transformation and sticking to the ceiling. Test your metal with online competition and a complete single player campaign. Launch your fist and swap characters mid fight in this first of its kind platformer!
Features

  • Surface climbing and momentum based system that enables unique acrobatic traversal.
  • Character class swapping mid-battle. 6 character classes to choose from.
  • Competitive online multiplayer with up to 10 players.
  • Challenging single player mode with hours of content.
  • Flying fists that can grabs character classes out of the air, push enemies, and pick up the ball.
  • LAN Party friendly.
  • Inspired by action classics such as Soldat, Abuse, Altitude, Teeworlds, and Quake.

Roasts

jbarba109 1 week ago

Mechanics Game Graphics
The good
- Those mechanics are great! Super funny, challenging, fast paced. I guess those little teddy bears would give you some score... to be honest I don't really know why I wanted so bad to collect them all, maybe just for the achievement feeling. I didn't read the description, and even so the game itself made me figure out this hero is momentum based, which is awesome!
- This demo has tons of levels! And you only made available 1 powerup, yet it allowed a lot of gameplay! I'm really looking forward to see how challenging could get the next levels using those powerups at the end
- Enemies are progressively harder each time, which is good: the game is really balanced, tho those alien broccoli things :D were really tuff

The bad
- Not saying graphics are bad, they are well done, soft and well animated, but I found them quite repetitive, which can make the game a bit boring in terms of the visuals, maybe if you try a light change of color per level, or maybe drawing some more aesthetic props or tiled textures to make the level have different ambient, ones might be dirty, others look shiny and modern, others might even be in outside the ship at outer space, the sky is the limit! (and the resources you have for this game of course :D )
- I got accostumed to this in the end, but I don't know if its fair to count going straight off from a cliff without pressing space as a jump, it seems some challenges are designed towards this specific mechanic, is just I didn't feel this was natural

Notes: I didn't test the online mode
Reply

PotionGames 1 week ago

- Thanks for these notes! Good call about being on the outside of the ship. I was actually planning on doing this, but at a way later level. Maybe it should be introduced sooner to help break up the aesthetics.
- I think you're right about having more varied props/bg tiles. I like your idea of having different ambience, like dirty/shiny/modern. I think we'll try this out.
- Hmm, thats a fair point about the jump. There are actually a few frames after you fall off the edge without jumping, that it'll still allow a jump, but perhaps I could increase that time from 2-3 frames to 15-30 frame maybe? Do you think that would do what you like?

Reply

jbarba109 1 week ago

That might be fair to at least test in this mode, I might be wrong, it would be good to hear what do other players say about this specific game mechanic
Reply
Roast Em
LINKS

Website
Twitter
YouTube
Facebook
SHARE THIS ROAST

Related Games
Robo's World: The Zarnok Fortress

Now available on Steam! Free Demo available on Itch.io page!Robo’s World: The Zarnok Fortress is a Free Roaming Tactical Action Platformer. Take on the vast, interconnected Fortress, and battle an ever learning foe who seeks to repair each zone you sabotage. Can you master your abilities to put an end to the dark reign of the Zarnok once and for all?Explore a colorful 2D interconnected world with 8 distinct zones, each with a unique set of obstacles, composed of 50+ levels  Hack the ship's systems to cause havoc and take hazards offline  Race against time: When you are faced with a planet ravaging force of evil, managing time is important: use your map, plot your course, sabotage!  Master the alternate paths present in every level to stop the Fortress faster than anyone else!  Navigate the Digital Environment, a game-within-a-game where the clock is stopped, but you’re in an extra vulnerable state as you Fast-Travel around the Fortress  Consistent challenge presented by an adaptive AI. Use the Digital Environment to scramble their data bytes Pac-Man style  Face off against six distinct classes of enemy robots each presenting a unique combat challenge from swarming Sentries to the brutal Elites  Sneak past enemies to get the drop on them or be prepared to blast your way through hordes of reinforcements  Uncover the mysterious origin of the Zarnok by accessing Lore Terminals hidden throughout the Fortress!  Rock out to fast paced retro melodies that you’ll want to listen to long after the game is over  Play the way you want to with fully customizable controls and 5 different difficulty settings to choose from  Challenge yourself to get all 25 Steam Achievements and experience all new ways to play