Morterra is an online survival game set at the dawn of man. You awake with absolutely nothing and must find food, water, and protection from others. You will need tools to build a base to protect yourself, armors to defend against attacks, and weapons to fight back. You will eventually grow tired and need to sleep. However, while you sleep you are still vulnerable to attacks, so you must build adequate protection for yourself to survive the night.

The world contains no edges, no "safe-zones" (other than bases you build for yourself), and players can construct/destruct at their own will, but be conscious of whose stuff you destroy!

Check it out:

Recent Updates:

  • Raiding
  • Explosives - Dynamite/Bombs
  • Kiln & Alchemy Table for crafting
  • Updated 2D Sprites
  • Day/Night Cycle
  • Shadows

Future Updates:

Moving forward, our goal is to make the game as optimal as possible, so that everyone can play it from virtually any computer. In terms of content, here are some of our upcoming future updates.

Near Future:

  1. Tutorial: In-game tutorial for new players
  2. Fatigue will effect player speed
  3. Food scarcity: food will be more scarce, this will increase competition over resources
  4. Looting sleeping players: players will be able to steal from sleeping players
  5. Registration: players will be able to register accounts
    1. Friends lists
    2. Clans & clan chat
    3. Re-spawning: players will be able to set a re-spawn point in their base, and spawn there on death

Distant Future:

  1. Farming: players will be able to grow various plants in their base. These will take a while but have very good effects. For example, coffee beans will be able to rejuvenate player fatigue
  2. Bounty Hunting: players will be able to place bounties on other players. Players will be able to create "bounty boards" in their base which they can use to place, find, and collect bounties
  3. Trading: players will be able to trade with other players through trading posts
  4. Improved high scores
    1. Stat tracking: players killed, bounty hunts, trees cut, rocks mined, time played, animals killed, zones raided, objects placed, etc.
    2. Seasonal titles: Each season/wipe, players at the #1 slot for each highscore stat will have a title for the next season/wipe.
      1. "Bounty Hunter": Most bounties collected
      2. "Hunter": Most animals killed


M0N0_M4N 2 months ago

Controls Tutorial/Learning Curve
Tried your game out just now.

Here are some of my thoughts;
+I really wish there was a tutorial, last time I was this lost I think it was Terraria.
+It seems like the hatchet is very important to alot of what you do in the game, I would suggest giving one by default.
+ The claiming of territory, how does that work?
+ Your help page doesn't seem to have a scroll bar so I couldn't read the instructions (I'm using Fire Fox so maybe its my browser.
+ Maybe its my connection because the game lags on my end.
+ The low poly look is a wise choice for a browser game, it should keep latency low (I'm implementing similar visuals in my game).
+ The crafting of a fruit spear was easy enough but the tool feels useless, I tried to kill a chicken with it.
+ The game feels like a pototype because the only animals I encountered were chickens.
+ I don't quite understand all the percentages you placed on the left hand side of the screen (I get health but the sleep and meat percentage don't seem to mean much).
+ The server froze me out for some reason so I can't get back in.

Over all
I understand your concept from just looking at it but the game still feels like a prototype you're trying out.
Its a bit hard to actually get into and I wish that there was a little place I could run around and learn the basics quickly.
I wanted to build my own walls and claim land but I don't even know where to start, I can barely craft a work bench let alone build walls.
I wish the visuals conveyed more of whatyou were going for aswell, right now they're a bit too simple, try this Youtube video to see what I mean

But you can take all this with a pinch of salt, I don't usually play survival games, so I can't say I know much.
Keep going at it and good luck to you.

Here's my game feel free to try it out.

morterra 1 month ago

Thank you! A tutorial has been our #1 feedback, so it is our main priority at the moment. You can find sharp rocks on the ground which can be used as a one-time hatchet/knife - a tutorial would help explain that better ;D. You can create a flag to claim land - also will be in the tutorial. The help page sucks and will be replaced once we finish the tutorial. Spears aren't useless, when more players are on they are very useful for defending yourself. There are cows, pigs, and horses as well, but they usually try to stay away from humans. The percentages are your survival levels: hunger, thirst, fatigue, health, etc. You need to maintain them to survive :)

Thanks for the feedback. I feel once we add the tutorial it will fix a lot of your concerns and you can have another look :D

differentwaygames 2 months ago

Game Graphics Controls
Hi, I tried your game. It looks as an interesting concept. However, the walking is too slow, the accuracy with the mouse as well for picking up objects. It is not clear from the beginning what to do. The animals are super fast. Trees and other objects disappear once you look around (perhaps your camera frustum is too short). Would be good to put some ambient sounds.

morterra 1 month ago

Thanks! We are working on a tutorial and will add more ambient sounds ASAP! Also, animals are meant to be fast - a trap or a bow are a couple of solutions :D. Also, any chance you could replicate the bug with the trees? We haven't encountered or heard of it yet...

shokh 1 month ago

Looks like a great game. Like the stylistics. However, I was unable to play the game fully as it was lagging too much. The laptop I'm using shouldn't be a problem, wonder why it lagged so much.
Roast Em