Hello guys, first game like many of you, if you get to play it,Roast my game 



Play mode: Runner with action Buttons

Get in to the action, Run, jump and slide in this adventure while using basic element spells like radiant fire, Ice and bubble float.

- Fire & Ice to destroy objects in your way
- Bubble to float and get further while falling.


Go through 28 levels and prove your skills. 
Make your way through the forest, beach, desert, snow and a graveyard to find the gems and the responsible of take them.
Get to the checkpoint or clear the area in order to pass to the next level as required.

Roasts

majiho 4 years ago

Level Design Tutorial/Learning Curve
It's a nice platform game with simple controls. I enjoyed the game. Well done on the level design.

One thing I did not understand is the coin colour.
One is bright and when collecting them, my coin score goes up.
The other coin, dark one when I collect them, my coin score goes down.
Do I need to collect only the bright coins to increase my score?

I think the game would be even better with some simple sound effects like the jump and the coin.

I liked the concept of fire and ice and having to hit the right button to destroy obstacles.
Reply

deeveig 4 years ago

Yes good point, I think i need to explain that copper coin (dark) should not be touched, or even better remove the copper coin image and put something more
threatening,

I will look for more cool sound effects.

Thank you so much for your comments,
Reply

noampz 4 years ago

Level Design Game Graphics
I enjoy playing it.
One thing, even though it looks like an old game, I think you should improve the graphic a bit (e.g., the fire animation) + add sound effects.
Reply

deeveig 4 years ago

Yea,I like your observation, I get what you mean, I will put more work on them.

Thank you for your inputs,
Reply

Centurion_of_war 3 years ago

Controls Level Design
Firat and formost - Too tough for most peoples to pick up, and some mechanics need more time to get used to.
I would recommend to indroduce mechacanics such as fire and ice slowly,(maybe one per level), another thing is garphics need some rework to compete with other games. Adding something flashy should also help.

Best of luck with you game development, friend.
Reply

Centurion_of_war 3 years ago

Controls Level Design
Firat and formost - Too tough for most peoples to pick up, and some mechanics need more time to get used to.
I would recommend to indroduce mechacanics such as fire and ice slowly,(maybe one per level), another thing is garphics need some rework to compete with other games. Adding something flashy should also help.

Best of luck with you game development, friend.
Reply

deeveig 3 years ago

Good point about the mechanics, I'll go slowly. Graphics major updates but necessary to improve.
Thank you so much for your advice, got to many things to update.

Reply
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