A streetwise thief on the run from his past must become a Paladin to find redemption in a dying world.
:: Neverspring Chronicles :: (Formerly Durance of Magic) v2.0.0
This game was released on Steam Early Access in December 2021 and subsequently taken down for a complete re-development in November of 2022. As of now, April 2023, the re-development is nearing completion. The download link provided is a Demo of this re-development. It includes roughly the first hour of gameplay.
Synopsis
Marrick and Natasha were just kids when a violent coup in the Imperial Senate took their father's life and split them apart. One became a street-wise thief on the run from his past. The other, a prodigy sorceress raised in secret behind monastery walls. But fate will bring them back together when a mysterious relic offers them a clue to their father's murder.
Note From The Developer
This game is my love letter to JRPGs of the 1990's. It has been through a few drafts and iterations but this past year I redeveloped the entire game from the ground up because when I had initially finished the project, my writing and dev skills had evolved so much that I couldn't help but notice every little newbie mistake, every little plothole or piece of bad dialogue and it drove me crazy. I have really put my all into this project and I can finally say, I'm proud to share it with you all.
While this game is heavily influenced by classics like FF4, FF6, and Chrono Trigger, I made it a point to do a lot of research on modern JRPGs. I wanted to stay as true as possible to a SNES-era JRPG but I also wanted to have fun. There were a few things I couldn't decide on so I adopted the philosophy of "when in doubt, make it an option". Players can see this philosophy played out through options like enemy difficulty, random encounters vs map encounters, and two different combat systems (ATB and Standard). That philosophy is woven into the mechanic design as well. Players can build their characters to fight as more classic-style JRPG battlers or they can build their characters to utilize the Attack Chain mechanics for a more active combat experience.
I'm supposed to write "changes made" here... It's everything. Everything has been changed.
This game has been through a few drafts and iterations but this past year I redeveloped the entire game from the ground up because when I had initially finished the project, my writing and dev skills had evolved so much that I couldn't help but notice every little newbie mistake, every little plothole or piece of bad dialogue and it drove me crazy. I have really put my all into this project and I'm posting it here because this is what I consider my "best" given the circumstances of development (solo dev, no artist, no budget). I want my work roasted, please. Literally the single best fedback I've ever gotten throughout this project's development so far cam from somone roasting a previous version of this game. So I'm back with the result of that feedback.
Neverspring Chronicles is currently in the final stages of development.
Looking for constructive criticism on RoastMyGame:
https://www.roastmygame.com/game/durance-of-magic
kodesuper 4 years ago
Game Graphics Level DesignDuranceGaming 4 years ago
Thanks for taking the time to write this. It's probably the most helpful feedback I've gotten so far.Slackey 11 months ago
Tutorial/Learning Curve