kodesuper's Profile

Ranked #1281

4

200 Points

Games
Don't Give the Racoon The Gun
1319
0

STARRING - a sentient raccoon - lethal weaponry - the Helvetica font. - suprisingly weird squabs. - stuff. - an contemplative genocide like never before.    PRESS R TO RESTART IF YOU ARE A LOSER.(This is quite an experiment I made, just to see how people react to this overly confusing game.)


Roasts
Game Graphics Level Design

When I first booted up the game, I thought, "Wow it's quite polished!" so I went an optimistic route. And yes, I do like the cutscenes, but it takes a bit too long because, in a game, players want control as soon as the play it. As I played the game, I found that the story is a bit bland, and needs a hook, just to give players that this game's story is important for them to follow. In other words, you need to be personal with the player. Yes, I do think Marrick's past and loss is quite personal, but it doesn't quite connect with me. For me, its more or less the generic RPG that many devs fall into. The story needs more work, as the combat system. Nobody likes random encounters except you're playing a Pokemon game. The random encounters should be divided into different regions in the game, not 3 encounters at the starting area after the village. The character introductions, however, are quite neat, like the monster hunter elf girl. Besides, that, there are some misplaced character portraits in the dialogue box, and also please be consistent whether you want to utilize the name box or not. This COULD be a good game, but I can't help but put it down after just 10 minutes into the game. I also encountered that I cannot save the game as it always denies. However, besides the issues, the combat animations and graphics are impressive. So, I think, with a better fleshed out story, your game can be better!

3 years ago

THIS GAME IS SO WEIRD OMFG

why am I even commenting on my own game

3 years ago
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