Ranked #325
405 Points
A streetwise thief on the run from his past must become a Paladin to find redemption in a dying world. :: Neverspring Chronicles :: (Formerly Durance of Magic) v2.0.0 This game was released on Steam Early Access in December 2021 and subsequently taken down for a complete re-development in November of 2022. As of now, April 2023, the re-development is nearing completion. The download link provided is a Demo of this re-development. It includes roughly the first hour of gameplay. Synopsis Marrick and Natasha were just kids when a violent coup in the Imperial Senate took their father's life and split them apart. One became a street-wise thief on the run from his past. The other, a prodigy sorceress raised in secret behind monastery walls. But fate will bring them back together when a mysterious relic offers them a clue to their father's murder.Note From The DeveloperThis game is my love letter to JRPGs of the 1990's. It has been through a few drafts and iterations but this past year I redeveloped the entire game from the ground up because when I had initially finished the project, my writing and dev skills had evolved so much that I couldn't help but notice every little newbie mistake, every little plothole or piece of bad dialogue and it drove me crazy. I have really put my all into this project and I can finally say, I'm proud to share it with you all. While this game is heavily influenced by classics like FF4, FF6, and Chrono Trigger, I made it a point to do a lot of research on modern JRPGs. I wanted to stay as true as possible to a SNES-era JRPG but I also wanted to have fun. There were a few things I couldn't decide on so I adopted the philosophy of "when in doubt, make it an option". Players can see this philosophy played out through options like enemy difficulty, random encounters vs map encounters, and two different combat systems (ATB and Standard). That philosophy is woven into the mechanic design as well. Players can build their characters to fight as more classic-style JRPG battlers or they can build their characters to utilize the Attack Chain mechanics for a more active combat experience.
Very short demo, but it was fun.
I like the graphics, very old school. The overall feel is good, I felt like I was back as a kid sitting in front of my NES.
I saw someone else mentioned the monster movement speed. It's thrilling and all but it made me have to walk on eggshells with my combat experience.
I'd say make the demo at least 2-3 levels long, especially if they are as short as the first.
I love seeing 2D MMOs especially like this. The graphics make me feel like I'm playing a much smoother version of an old MSDOS game or something.
The biggest downside for me was the movement. I had a little bit of lag teleporting, but no worries because it's was on the browser and game is still developing. The click-to-move feels really clunky, though. Is it possible to allow the player to move continuously if they hold down the mouse click rather than having to click each individual movement?
Adding this to my like list, I'd love to see it get to launch.