Durance of Magic is a choice-driven story about the difference between one's intent versus their actual effect. Navigate a changing storyline, build power with your guild, explore a struggling world... This game is an homage to the old SNES-era JRPGs. There are various easter eggs and throwbacks peppered throughout. There is still work to be done and I'm hoping to recieve some feedback to help direct further developement. I put this game on here because I'm hoping to expose any flaws and weaknesses I may have overlooked as a solo developer.
Very short demo, but it was fun.
I like the graphics, very old school. The overall feel is good, I felt like I was back as a kid sitting in front of my NES.
I saw someone else mentioned the monster movement speed. It's thrilling and all but it made me have to walk on eggshells with my combat experience.
I'd say make the demo at least 2-3 levels long, especially if they are as short as the first.
I love seeing 2D MMOs especially like this. The graphics make me feel like I'm playing a much smoother version of an old MSDOS game or something.
The biggest downside for me was the movement. I had a little bit of lag teleporting, but no worries because it's was on the browser and game is still developing. The click-to-move feels really clunky, though. Is it possible to allow the player to move continuously if they hold down the mouse click rather than having to click each individual movement?
Adding this to my like list, I'd love to see it get to launch.