A perspective puzzle platformer about a cube, fallen from the boundless sky, on a poetic adventure through a dark and bottomless hole of life in a cubic metropolis facing numerous hardships to finally step out of the hole into a world of color and light. It features deadly traps based on illusions of the perspective. Each world is populated around cubes which are suburbs of the larger metropolis.
UNIQUE MECHANICS: Having a unique perspective manipulation puzzle solving mechanism as a core feature
STYLIST: Portraying a whole new cubical world with a minimalist style where a fallen cube fight its way back to color and light.
VOYAGE: Through cubical world from pitch black hollow land and heated inferno, to the fallen cities and Cubicopolis.
EXTRAVAGANT: Complex structures using simple machinations of the cubic world.
- Reverse time mechanic
zucenko 8 years ago
Game Graphics ControlsVoxelGameStudios 8 years ago
We are definitely working on making it more intuitive! Especially the controls. Our tutorial is not good enough at the moment either.zucenko 8 years ago
Ok so I will do more.. :)zucenko 8 years ago
Now i understood half of level 2. Hehe guys I make games... i am curious how others will grasp this. I could not make successfull jump from moving pillar.. I tried many times :)VoxelGameStudios 8 years ago
Thanks for the feedback! Will definitely work on this to make it a much much better experience :)Ardmark 8 years ago
Game Graphics Tutorial/Learning CurveVoxelGameStudios 8 years ago
Yes! You do have a valid point about the tutorial! We are in process of making it much much more intuitive than how it is now. Would it be possible for you to fill this feedback form as well: http://www.cubicopolis.com/beta-playtesting.htmlCoreGG 8 years ago
Game Graphics ControlsVoxelGameStudios 8 years ago
Thanks for the feedback! We will definitely try to make it a much better experience!Theimmortalsun 8 years ago
Story/Writing/DialogueVoxelGameStudios 8 years ago
Thank you for the feedback!uNSHIFTED7 8 years ago