The Morning After


Re-live the 2D platformer games of the 80's: eye-melting colour schemes, pixelated graphics, irritating 8-bit music and grinding frustration - what's not to love?   In time-honoured style, our hero wakes up in the bathroom the morning after The Event. The details are hazy, but memories of a wild party, followed by an unwise combination of unusual mushrooms and a ouija board, suggest that things may have gone a bit too far. Something alarming moving in the shadows suggests they went far too far.   All our hero wants to do is go to bed, in the hope that a good sleep will make everything go away, however his maid has other plans. The house and grounds are mess; detritus is spread far and wide; strange creatures are roaming the halls and something suspiciously like a portal to another dimension appears to have opened in the basement. This all needs to be sorted out before anyone is getting any sleep.   More venerable players will enjoy the walk down memory lane, with subtle - and not so subtle - nods to the worlds of yesteryear. More innocent players will get to experience what life was like when they were not so much as a gleam in their parents' eyes.

First release!


Saxx 1 year ago

Mechanics Tutorial/Learning Curve
My first roast ;-)

I like the concept and I love the retro style and music. At first I didn't see I was supposed to use the S (or arrow down) key at all. I just assumed I should move and jump. I had to go back and check the "tutorial" again. Also I had no idea I could move the bath tub. I think that's all on me tho.

You might want to go a bit easier on the first levels. I would recommend fewer, but faster enemies.

oclipa 1 year ago

Thanks for taking the time to look at my game! I hear with the feedback that it starts off too difficult (this is a common observation); I will see what I can do about this.

Thanks again!

_sysop_ 1 year ago

Story/Writing/Dialogue Controls
Hi from Reddit!

Here's my thoughts:

* I liked the funny settings
* The controls tutorial is a great idea
* The jumping is okay, but I feel the gravity pushes way too hard, way too fast.
* I feel sometimes the character might be a bit slow. Not sure if a sprint key would improve this and I see why you made it slow, for precise jumping and etc.
* I like that you still preserve your items after you die.
* I feel like the character bounces a bit. This could be changed by setting restitution to zero.
* Game ramps up in diffuculty way too fast.

oclipa 1 year ago

Yes, I will see what I can do about the difficulty; this is a common complaint. With regard to the gravity/reactions of the character, I get conflicting feedback on this, but I will see what I can do to make it more balanced (since something is obviously not quite right).

Thanks for the feedback!

Joon 1 year ago

Story/Writing/Dialogue Game Graphics
The game is fun. I know who I am and what my goals are, challenges is pretty straight forward. With just a little bit more polishing for the controls its gonna be a fun game. Thou I assume this is your prototype build so I wont be roasting so much in graphics.

However, since you know your player character, you can make your design graphics around it. You know the character is at home and wants to go to bed, the graphics for each level could be each section of the house, living room, bedroom etc.. The enemies need more explanation of course as I dont really know where they come from or who are there, but if the enemies are gems for example since the player its cleaning up the house then it makes more sense (just an example). Overall is a pretty fun game. just need more polishing.

oclipa 1 year ago

Thanks; yes, the graphics are all high quality developer art ;) . I agree this story is a little slight, although the vagueness is partly intentional to reflect the "wtf!" situation the main, hungover character finds himself in. In any event, I did at one point consider fleshing out the back-story/creatures a bit more, so maybe I will revisit this.

Thanks for your time!

Roast Em

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