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The Last Ruin is a PixelArt platformer, you have to jump from ruin to ruin without falling, the platforms are randomly created as you go so the level is infinite the goal being to make the best score possible to unlock more levels. Each level will have its particularities, some with boss.

arcade scirra, itch.io, and windows phone version coming soon

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sourav-paul 10 months ago

Game Graphics Mechanics
Game arts are nostalgic. Mechanics may use some variation.
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BackNowhere 8 months ago

Story/Writing/Dialogue
Nice work! I very much like the third level with the boss :)

Overall I think the game is well balanced and developed. Though additions would probably enrich it.

I really like the narrative intro.

Looking forward to improvements :)
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RogerBidon 7 months ago

Game Graphics Level Design
I tested the version on scira.com, with a keyboard.

It is a good game, but from what I see everything is just one step from being great.

Graphics are awesome, except for the text in game master's speech-bubbles which is like if a blurring algorithm passed on it with not enough pixels to work. Also animations are bellow graphics quality, it is particularilly visible when the big fist destroys the castle, it just doesn't work (we understand the action, but not apreciate it).

Having different levels is cool, each harder than the previous. That's wonderfully done, but,... If next levels are harder, we make more points in the first ones, so the optimal strategy is to farm the level 1.

So, good game, push everything just a little forward and it could be really cool.
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