The ship's controls are failing, and you must maneuver the ship through a small tunnel in space. Easy enough, but try avoiding all of the asteroids and laser beams that are floating in space as well! And on top of all this, the ship's speed keeps increasing by the second! Fly the ship through impossibly tight openings and avoid the walls and asteroids for as long as you can!
Features:
- Enter a username to see how your highscores stack up against the rest of the world on the world leaderboard!
+ Made the walls on the sides of the playing area single objects instead of groups of multiple smaller walls, reducing CPU usage.
+ Spaceship movement is now frame-independent and hitbox is now mapped to the sprite, making the hitbox much more fair.
+ Added a starry effect to both the homescreen and the game screen.
+ Fixed a bug that allowed players to farm for points after hitting a laser and immediately watching an advertisement to receive invincibility.
+ Potential for more background graphics in the future, including planets or a nebula.
+ Powerups and ship upgrades might be very possible in the near future! Suggestions on the types of powerups or upgrades are welcome!
+ If ANYONE has ANY problems with the leaderboard giving you an INAPPRIOPRIATE NAME ERROR, and you feel that it was a mistake, PLEASE NOTIFY ME AT ONCE WITH A DETAILED EXPLANATION OF WHAT HAPPENED BEFORE THE ERROR OCCURED!!! This was a last-minute feature that I implemented so that younger players could hopefully play the game without any inappropriate names appearing on the leaderboard.
buckriderstudio 6 years ago
Mechanics Level DesignPnutButtrCrepes 6 years ago
Cool, thank you for your roast!PnutButtrCrepes 6 years ago
I went ahead and fixed the ads, since that seems to be the biggest issue (and the easiest one to solve). I have some ideas in mind for powerups, so maybe I will end up adding some. I looked into the paralax map, and it seems to be designed specifically for 3D games (correct me if I am wrong). Either way, the graphics are meant to mimic 8-bit ones, so I am hesitant to implement complex graphics more for the sake of loyalty than for complexity. However, if the graphics become a big issue, I might reconsider my position on that as well.buckriderstudio 6 years ago
I'm talking about the old school parallax background that gives the impression of depth in a 2D game. You can add multiple tileable backgrounds and let them scroll at different speeds. The closest background would move fastest and every background behind that moves slower. Here is a article about it: https://gamedevelopment.tutsplus.com/tutorials/parallax-scrolling-a-simple-effective-way-to-add-depth-to-a-2d-game--cms-21510PnutButtrCrepes 6 years ago
Hm, okay. Thanks for the suggestions! I have never heard of the term "parallax map" before, but now that you explain it, I know what you are talking about.buckriderstudio 6 years ago
I am amazed at how little people know about game development and still manage to develop a simple yet fully functional game. I started game development 8 years ago but only managed to complete a couple of games, so good job!PnutButtrCrepes 6 years ago
Lol, thanks, I guess.Chukobyte 6 years ago
Controls Game GraphicsDyingSilence 6 years ago
Controls MechanicsPnutButtrCrepes 6 years ago
Okay, someone else also commented on the hitbox accuracy, and I'll be sure to look into that. I have modified the asteroid algorithm before, but I agree that it could use some more work. However, could you please elaborate on the inappropriate username incident? That was a last minute addition, and I was hoping that it wouldn't malfunction. In fact, you are the first person to report that you have had a problem with it.