A crafting game, in which you can travel, forage, and cook, among other things. The game is played in the browser and requires registration. If you confirm your email address, you can have multiple characters (currently up to 7). It's allowed to cooperate between your own characters. You can make babies, which grow up into children you can use as free labor. Other players can take over child characters and start playing them.
Note that when I first started developing this, I assumed it would be an idle game, but it has developed in a direction that requires frequent input from the player or the characters won't do anything. Therefor I'm changing this to the roleplaying category.
I'm looking for feedback and suggestions. A lot of changes have been made based on user feedback, including turning off my favorite mechanic of intimidation (slavery), so I hope that this change makes the game more accepting to new players.
There are lost souls that ask to be taken to a place. When you lead them to their desired location, they disappear and leave you with some coins, which you can spend at the traveling trader, currently found at Euss Plains.
The side menu stays open on larger screens and only auto-collapses on small screens (mobile).
Cookpots now take wood from the ground automatically, so you no longer have to put wood inside.
It's now possible to make meatloaf and pancakes.
There is a test cow and chicken that can be harvested for eggs and milk once every 11 hours. They can be found at Euss Plains.
It's now possible to name your children once they exit the baby stage. If the child already has a player then that player gets to name the character themselves.
Locations now have descriptions (for the most part).
The css oversight that item descriptions used to go on top of item graphics on small screens has been fixed.
Deposits and buildings now have icons.
It's now possible to encounter and hunt wild animals without leaving the location.
Some minor bug fixes and visual changes.
Planned for the nearby future:
Mike 3 months agoMechanics Game Graphics
IlonaW 3 months agoHi, thank you so much for reviewing my game
IlonaW 3 months agoAw man, I wrote a long reply but it only posted the first row and then apparently deleted all the rest because there was an emoji and apparently that breaks the system. Let's see if I can summarize it from memory. - I could allow players to create one character with an unverified email address. They can't really do permanent damage, since there is no permadeath in the game, but the other day (before I put a cap on characters) someone created 11 characters and beat up a couple of people, creating 200+ events in the chat. - I could potentially edit the game so that 1 minute turns into 10 seconds and so forth. Currently the shortest supported timer is 1 minute, but it's changeable with programming, it just requires a bit of work. I'm mainly concerned that since all characters share the same world, if one player crafts all the items, there will be nothing left to accomplish for ones who come later. Some sort of deterioration can be a solution, and also when characters turn inactive and go on vacation, their inventory is inaccessible to others. Since machinery is available to everyone in a location, some sort of breakage/upkeep would have to be introduced, as well as buildings turning into ruins after a while. - About NPCs, currently when someone has a baby, it turns into an NPC after 7 days and can then be used to gather resources for you. The NPCs have no dialog trees, so it's true the world feels empty when PCs aren't saying anything. I'm not experienced with writing dialogue, so I'm going to have to think about how to make the game feel more alive. - I agree a graphical map would be good. I'm going to have to think about what sort of a visual look to go with. I suppose I could create placeholder graphics and upgrade them later when the kinks are ironed out. Again, thanks for taking the time to review this. I really appreciate it.
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