A crafting game, in which you can travel, forage, and cook, among other things. The game is played in the browser and requires registration. If you confirm your email address, you can have multiple characters (currently up to 7). It's allowed to cooperate between your own characters. You can make babies, which grow up into children you can use as free labor. Other players can take over child characters and start playing them.

Note that when I first started developing this, I assumed it would be an idle game, but it has developed in a direction that requires frequent input from the player or the characters won't do anything. Therefor I'm changing this to the roleplaying category.

I'm looking for feedback and suggestions. A lot of changes have been made based on user feedback, including turning off my favorite mechanic of intimidation (slavery), so I hope that this change makes the game more accepting to new players.

This is a complete rewrite of a 2017 project, which was available online for a year and then closed, because I had lost focus.

The 2017 version had a grid map, whereas this version has predetermined locations with exhaustible resource deposits instead of infinite resources. The map is hand crafted instead of procedurally generated, allowing more control.

This version has most actions revolve around the use of timers rather than spending action points to complete actions immediately (hence the Idle category). The game is rather fast paced and allows gathering hundreds of units of resources in a matter of hours, sometimes even as fast as 5-10 minutes depending on the resource type.

There's a series of quests intended to familiarize new users with the mechanics. More quests will be added later. Now there's also a short tutorial.

  • ability to buy items with points you earn from completing quests
  • a second continent
  • new resources
  • furniture
  • most likely farming (ability to introduce crops to a location where they aren't naturally found)
  • maybe alternative stone tools
  • rivers and bridges
  • domesticated animals and ability to harvest eggs and milk and make butter and sausages
  • masks, which increase your chances of intimidating another character


Mike 3 months ago

Mechanics Game Graphics
I'm not into text-based games, so take what I say with a grain of salt.

-Everything seems to work properly and is easy to use.
-I like the features to interact with other players on many levels.
-The quests are good to get into the game and feel rewarding.
-The systems (e.g., crafting) have plenty of content and look very polished.

Needs work:
- Consider giving players the option to create a temporary account without providing an email address, at least for the beta.
-The pace of the game is too slow for my taste. I'm rather impatient, so 5 minutes feels like a long time to me.
-The game feels empty. I was reading about NPCs, but there seemed to be none around.
-Graphics would be nice. A map to see where you're going would help a lot.

I think this game has potential. If you manage to get players into the game so that the social features can be used, it might be an interesting experience.

IlonaW 3 months ago

Hi, thank you so much for reviewing my game

IlonaW 3 months ago

Aw man, I wrote a long reply but it only posted the first row and then apparently deleted all the rest because there was an emoji and apparently that breaks the system. Let's see if I can summarize it from memory. - I could allow players to create one character with an unverified email address. They can't really do permanent damage, since there is no permadeath in the game, but the other day (before I put a cap on characters) someone created 11 characters and beat up a couple of people, creating 200+ events in the chat. - I could potentially edit the game so that 1 minute turns into 10 seconds and so forth. Currently the shortest supported timer is 1 minute, but it's changeable with programming, it just requires a bit of work. I'm mainly concerned that since all characters share the same world, if one player crafts all the items, there will be nothing left to accomplish for ones who come later. Some sort of deterioration can be a solution, and also when characters turn inactive and go on vacation, their inventory is inaccessible to others. Since machinery is available to everyone in a location, some sort of breakage/upkeep would have to be introduced, as well as buildings turning into ruins after a while. - About NPCs, currently when someone has a baby, it turns into an NPC after 7 days and can then be used to gather resources for you. The NPCs have no dialog trees, so it's true the world feels empty when PCs aren't saying anything. I'm not experienced with writing dialogue, so I'm going to have to think about how to make the game feel more alive. - I agree a graphical map would be good. I'm going to have to think about what sort of a visual look to go with. I suppose I could create placeholder graphics and upgrade them later when the kinks are ironed out. Again, thanks for taking the time to review this. I really appreciate it.
Roast Em