by jbarba109
You suddenly find yourself in an unknown declining advanced citadel of an unknown planet. Without weapons or resources, the only thing you've got to survive is a device that generates matter, but what if the sole usage of this device unleashes an unknown dark ancient power? Help this lost explorer to reach the way out of this powerful darkness in this abandoned citadel.
With this matter device as your only way to survive, deal with challenging puzzles and dangerous enemies, find hidden places to discover the dark story behind this doomed citadel or to discover hidden power-ups for the matter device.
Immersive pixel-art
Old-school inspired visuals with some modern techniques will make you feel that you're inside this lost world
Challenging levels
Being able to place your own platforms and walls is a big plus, and you will need id
Upgradable device
You can enhance matter properties to deflect enemies shoots or to explode as timed mines
Story in the visuals
Let the game tell you about what happened to this citadel and why everything is against you in this place
Changelog:
For next demo release
PotionGames 6 years ago
Game Graphics Controlsjbarba109 6 years ago
The goodPotionGames 6 years ago
-I died only once in the water, but was very annoyed that I had to climb back up. Even though its not a challenging climb, and doesn't take that long (maybe 15-30 seconds), it felt really annoying that I had to repeat myself. Once the game ramps up and gets difficult (maybe after 10-15 minutes of play), its totally fine to make the player repeat themselves, as punishment for failing. But while learning the mechanics (the first 10 minutes will feel like a tutorial), I don't want to be punished at all.BREAKINGcode 5 years ago
Game Graphics Mechanicsjbarba109 5 years ago
Hello, thank you for roasting my game!KATPRO 1 year ago
Level Design Game Graphics