Life Line


Life Line brings the retro era back, and tries to convince you that playing two games at once, is always better than one. Collecting game styles similar to Pong, Arkanoid, Asteroid Blaster, Galaga... Life Line tries to make it all come toghether into a challenging new approach: survive while only moving up and down, while shooting at enemies coming from both sides at the same time.

——- New Enemies & New Enemy Interaction ——-   You’ve all been asking for enemies with a higher hp than 1 to change color when they get hit. So here you go! Now, if this were 0.5.3, I would have just done that, and moved on, but….   HEHEHEHEHEHEHEHEHEHEHE   Now there’s a completely new enemy that you can find over at boss 7 and boss 8 (levels 70 & 80 respectively). No spoilers. Now enemies have a dynamic speed method, that makes them gain speed when they get hit. Are you still sure you want to hit them? New 4 hp enemy, faster, stronger, and well… Still a square. :( Improved enemy sprites, movement, and some bug fixes in general. ——- New Boss Fights ——-   Level 70 and level 80 await. Are you ready?   ——- Power-Up Sprites ——-   Yeah, squares and more squares gets confusing. Many of you have requested a sprite modification, and so, here it is! Power-ups are now circular, and have a certain glow to them. Go get that tripel gun!   ——- More Music ——-   More music has been added thanks to this awesome artist:   MLK:   Thanks to him, now Life Line has it’s own cool main theme! Give him a shoutout if you can! You can also check his SoundCloud page over at the Music & Credits section.   ——- Login & Trophies (Beta) ——-   You heard it! Now, thanks to the GameJolt API, you can recieve trophies for playing my game! Yes! I feel like a real dev now!   In order for them to work, you need to create a GameJolt account (which, why wouldn’t you have one already?), enter your username and your token. You can find both of them in your user tab on the top right of the page.Can you earn them all?   Currently, you can only get 9 trophies maximum, and for Endless Mode only. Next update will bring more trophies, so stay tuned!   If you still want to play without logging in, you can play the Play As Guest version. Completely up to you!   Maybe… If you get them all… The game will start to telling you a story…   ——- Is This Not Enough For You? ——-   Alright then, keep reading!   Boss fights now don’t play a sound when enemies get hit. This allows the player to listen to the music and not get sound-overload. The performance of the game has been improved overall. Bug fixed, in which, from level 60 onwards, some enemies dropped power-ups that did not move. Bug fixed, in which, if the player died on a boss fight, if he waited for the fight to finish, while on the death screen, the level would increment automatically. Bug fixed, in which, on the music & credits menu, the button clicked sound would loop infinitely. Bug fixed, in which, on certain ocassions, some enemies wouldn’t rotate, or some shield wouldn’t rotate. ——- Please Leave Feedback! ——-   The trophy system is quite new, so it’s bound to have a bug at some point. If you manage to find one, please say so in the comments section!   Please check out the artists that kindly lent me their music, and support them in any way possible!   See you soon!


Mnlk 2 years ago

Game Graphics Controls
I like the overall look, i like the music.
The mechanics are ok i guess.

Here are my points:

- the game's height seems to be too much (my display has 2560x1080). I could barely see the lowest line of 'enemies', also some text in the menu was cropped
- the main menu can be controlled with the mouse, while the game-over menu can only be controlled with keys. This should be consistent imho
- you cannot go back to the menu from a running game -> add an option to the 'pause' screen
- you can shoot with 'space', but only single shots. Why is the behavior different from clicking?
- the 'start game' button should be directly accessible and not hidden within the controls menu (or rename the 'controls' to something like 'next')
- optionally using the arrow keys (wasd) + space (enter) for controls would be nice. The enter key is just too far away from wasd when navigating the menu

Hope this helps!

Nanuk 2 years ago

Hey! Thanks for the feedback! Actually, the game is now version 0.6.0, I forgot to update it here... You can check the most recent version here:

Nanuk 2 years ago

Alright, I didn't see that you were referring to the newest version (my bad). Thank you for the feedback, I will work on those things for upcoming versions!

Henrik_Pontoppidan 2 years ago

Mechanics Controls
Very fun game!
I like the overall feel of the game and it's a very original concept (I haven't seen anything like it) however it does get a bit repetitive after a while and with controls that are a bit meh and inconsistent with clicking vs space and main menu using the mouse but the game over screen not etc.
Overall great game! would love to see it on mobile, I think thats where this type of game would shine!

Nanuk 2 years ago

I'm sorry for the late reply (I just happened to pass by here and read it)! Thank you very much for the feedback! The game has been recently updated because of that reason, the game ends up being a bit boring after some time. The controlls are being taken into consideration for a later release too. A mobile version is also being considered, but it will have to wait a bit since the controlls on a phone are usually a bit hard to translate, from the PC to the phone.

Thanks again for your time and feedback! :D

leoth-studio 2 years ago

UI Graphics Level Design
- This game is really fun to play
- doesn't take too long to master it
- retro feeling, good graphics & nice retro sfx too.

Cons (this is minors btw):
- after a while it become repetitive, I'm guessing, anything is repetitive after a while, unless you got a big budget.
(maybe change background color after reach certain score, so, as if it's a progressive level)
- controls not using arrows instead?

- If you want to capitalize on growth and user based, consider porting it to mobile, You know, people like to play something quick, and action on mobile these days. However as you said, it's more 'challenging' to develop stable games on mobile.

Good job! and keep going...

Nanuk 2 years ago

Thank you very much for the great feedback!

Yeah, I've constantly been getting the same comment that I should bring this game for phones. Truth is, I'm currently looking towards making it, but I need some technical changes in order to get it rolling. The toughest part would be the controls... Regardless, this is bound to happen eventually! If it weren't for feedback like yours though, I probably wouldn't have given it a try...

Background! Yes! I've been working on something of the sort. I'm pretty sure you played the latest version with the neon particles and all, right? My main goal is to make a pretty simple background so the player doesn't get to distracted, but at the same time adding some vividness to the gameplay.

I'm aware the game gets boring after some time. This unfortunately is something that, even though I spend the most time working on it, changes very infrequently. I'm currently working on making the first three bosses a bit more fun (from boss 4 onwards it gets way more fun). I've though about adding some new power-ups, or some in-game currency, so when you reach a certain level, you unlock items to edit your player and stuff. Would this be a good idea to keep the player going? The ship will depend solely on the points you gather, so no actual money would be involved.

Thank you very much once again, and I look forward to hearing from you again!

jkarjala 2 years ago

UI Graphics Controls
I liked the minimal graphics. The WASD controls were hard for me, perhaps arrow keys would have been easier for a right-handed player like me. Mouse could work as well, left/right button could shoot to left/right, and mouse move up/down would move the player?

I played as quest, since I could not figure out how to log into the game. What is that token I should enter?

Nanuk 2 years ago

Thank you very much for playing! :D

I see... It's a good idea to make each button of the mouse shoot at the corresponding direction, I actually never thought of that! The only problem with that is how you need to be able to shoot and point at the same time in the 4 directions when you reach level 90 (I spoiled it, but it's necessary).

I'm working on a way to make the player assign the buttons that he wants to use to play in an options menu or something of the sort, so hopefully I can implement that for the final version.

Okay, so to play logged in, it's via Game Jolt. You need to create an account there, and once you do that, in your profile tab on the upper right, there´s a tab called Game Token: <- Screen capture

Thank you once again for playing, and I hope you enjoyed the game!

PD: I will be adding each and every one of you who has played before the official release to the credits section, if you don't mind :)
Roast Em