Life Line brings the retro era back, and tries to convince you that playing two games at once, is always better than one. Collecting game styles similar to Pong, Arkanoid, Asteroid Blaster, Galaga... Life Line tries to make it all come toghether into a challenging new approach: survive while only moving up and down, while shooting at enemies coming from both sides at the same time.
——- New Enemies & New Enemy Interaction ——- You’ve all been asking for enemies with a higher hp than 1 to change color when they get hit. So here you go! Now, if this were 0.5.3, I would have just done that, and moved on, but…. HEHEHEHEHEHEHEHEHEHEHE Now there’s a completely new enemy that you can find over at boss 7 and boss 8 (levels 70 & 80 respectively). No spoilers. Now enemies have a dynamic speed method, that makes them gain speed when they get hit. Are you still sure you want to hit them? New 4 hp enemy, faster, stronger, and well… Still a square. :( Improved enemy sprites, movement, and some bug fixes in general. ——- New Boss Fights ——- Level 70 and level 80 await. Are you ready? ——- Power-Up Sprites ——- Yeah, squares and more squares gets confusing. Many of you have requested a sprite modification, and so, here it is! Power-ups are now circular, and have a certain glow to them. Go get that tripel gun! ——- More Music ——- More music has been added thanks to this awesome artist: MLK: https://soundcloud.com/mlk-10 Thanks to him, now Life Line has it’s own cool main theme! Give him a shoutout if you can! You can also check his SoundCloud page over at the Music & Credits section. ——- Login & Trophies (Beta) ——- You heard it! Now, thanks to the GameJolt API, you can recieve trophies for playing my game! Yes! I feel like a real dev now! In order for them to work, you need to create a GameJolt account (which, why wouldn’t you have one already?), enter your username and your token. You can find both of them in your user tab on the top right of the page.Can you earn them all? Currently, you can only get 9 trophies maximum, and for Endless Mode only. Next update will bring more trophies, so stay tuned! If you still want to play without logging in, you can play the Play As Guest version. Completely up to you! Maybe… If you get them all… The game will start to telling you a story… ——- Is This Not Enough For You? ——- Alright then, keep reading! Boss fights now don’t play a sound when enemies get hit. This allows the player to listen to the music and not get sound-overload. The performance of the game has been improved overall. Bug fixed, in which, from level 60 onwards, some enemies dropped power-ups that did not move. Bug fixed, in which, if the player died on a boss fight, if he waited for the fight to finish, while on the death screen, the level would increment automatically. Bug fixed, in which, on the music & credits menu, the button clicked sound would loop infinitely. Bug fixed, in which, on certain ocassions, some enemies wouldn’t rotate, or some shield wouldn’t rotate. ——- Please Leave Feedback! ——- The trophy system is quite new, so it’s bound to have a bug at some point. If you manage to find one, please say so in the comments section! Please check out the artists that kindly lent me their music, and support them in any way possible! See you soon!
Mnlk 1 year agoGame Graphics Controls
Nanuk 1 year agoAlright, I didn't see that you were referring to the newest version (my bad). Thank you for the feedback, I will work on those things for upcoming versions!
Henrik_Pontoppidan 1 year agoMechanics Controls
Nanuk 1 year agoI'm sorry for the late reply (I just happened to pass by here and read it)! Thank you very much for the feedback! The game has been recently updated because of that reason, the game ends up being a bit boring after some time. The controlls are being taken into consideration for a later release too. A mobile version is also being considered, but it will have to wait a bit since the controlls on a phone are usually a bit hard to translate, from the PC to the phone.
leoth-studio 1 year agoUI Graphics Level Design
Nanuk 1 year agoThank you very much for the great feedback!
jkarjala 10 months agoUI Graphics Controls
Nanuk 10 months agoThank you very much for playing! :D
It's Raining Zombies is a (now abandoned) top down shooter written in Unity. You fight waves of zombies that rain down from the sky.Worked on from 2010 - 2011, this was my first almost-completed Unity game. The game started as a futureistic maze shooter with block characters and progressed to zombies in a sandbox town.
Kibble Quest is a 2D sidescrolling shooter for Android and iOS platforms. You play as a doggy spy agent that must track down the kibble stolen from all dog-kind by the cat mafia.
Space combat with claws! An advanced twin-stick shooter space epic, SpaceCats In Space! Follows the kingdom of Meowfyre’s rebellion against the dogs of the Grolich Empire. Bomber strikes, wingman assistance and RPG-like leveling are all tools at your disposal in the battle to stop OberLuft Kommandant Arnuld Von Schloss and the vast Grolich war machine. Featuring “Screen Shake” feedback and full voiceover and dialog to immerse you in a World War II inspired space battle of cats versus dogs.