Obsess with brain teasers word puzzles? Need a helping hand from feeling cynical about life, such as uneasy, over-stressed, empty, lonely, losers, whimpers, quitters, and its mumbo-jumbo derivatives? Introducing 20Words, a word puzzles game infused with organic quotes. - It contains thoughts from various people, the philosophers, geniuses to artists. The blends dated back from BC to recent periods, spanning from East to West. (The way I put it, indeed it must contain some wicked flamboyant delicacy nutrition.) - Its genuinely 100% word puzzles. Mean, there are no things like grinding adventures, leveling up characters, upgrading items, or bitter online competitions. It's just you, a scratchy head, and the riddles.Well, does it do any good?At first, you might appear to be wandering around into a relaxing world of words & beauty, solving dozens of nonsense enigmas. However, As 20Words steadily buzzing about the eloquent from 'virtue of living,' you will begin to look beyond and start revealing its mystical energy. Chill out, solve the puzzles, 'like' some, and make them as your life-mantra. Perhaps, then your life will change. Not convinced? Well, I merely summing up why myself got hooked. But, who knows... only time can tell. The one thing I'm sure of, being a free goodie, it seems a bargain of the millennia.
Yes. Yes. Yes. this is minimalistic, the way I would develop my game. looks good! good job. Background can be more 'complex' a bit (e.g. color gradation).
Need a little animation on the planets to look more attractive. and, the rocket ship, surely can be a little bigger. so you can add more 'perks', upgrade item etc....
Overall, that's looks presentable for time killer game.
Really hard to fault this game. Retro, fast paced game. Remind me of old NES era games. Well done!!
further improvement, think of ... maybe write an intriguing story line or funny one (if you prefer it that way)
if you don't want to make great effort, maybe something like - scrolling text like the star wars...
(yeah, I can hear you're start humming! that's the way...)
I forgot to elaborate about my statements...
The idea of 'quick/time killer' game is basically to entice the user to play just "one more time".
- putting saturn rings after jumping on few planets
- after few more planets, put more green alien waving
- after few more planets, upgrade the rocket by changing its color
- after few more planets, put the 'I was here' flag (as the user had been up to this level before)
this is just an example, btw... hopefully, you got the hang of it now...
make them curious... make that feeling to 'play just one more time', and just 'one more..."
that will make your game stick in the head, and become the game that people talk about.