Don't Give Up Official

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 'Don't Give up' is a game set around a child growing up through school years, each level represents a school year passed. As you play through the game, the levels get darker to reflect the stress and anxiety many students feel towards the later years, obstacles will also begin to appear in the form of school themed dangers like a pencil or books etc....

Roasts

rechronicle 5 years ago

Level Design
Hello,
I have played the game, and these are my roast bullets:
_ The 4th stage(?) is impossible to beat, the platform is waaaaaay too far for the character to jump.
_ Combo-jump is hard to use because of the time window is too small, and you need to press it 4 times, every single time Maybe remove the limit and make it separate with hold-space-for-higher-jump.
_ I can jump off to the left and see the things that should not be seen by a gamer's view. The 'design area'.

That's all from me. The most important is the level design at a certain stage needs a change, or else, the player cannot progress further.

If you have some time, please roast my game: https://roastmygame.com/game/a-hundred-hazard
Thank you and good luck on the development!

Cheers,
Rechronicle
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