Notice - This game contains Religious Symbolism to enhance the story. In no way this is used to offend anyone. This game is just a Prototype that was made in 9 days and will receive its next update on the 1st of July that will conclude its story.

You are a young girl trying to escape an abusive home. Dodge obstacles, traps and enemies to find your freedom. However the battle you are fighting is more in your mind than anywhere else.

- Adding another Level that will conclude the story 
- Bug fixes/Enhancements 
Coming 1st of July 2020

Roasts

micatrix 3 years ago

Story/Writing/Dialogue Mechanics
I think the gameplay ruins a potentially interesting atmospheric game with a very good mood and music.
I'd been like to go on to see more but the gameplay was too difficult and annoying and I finally gave up.

I think a point and click gameplay should be more suited to the game or, if you prefer to keep this action mechanics you should make the game a lot easier (at least at the begininng).
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Pearl484 3 years ago

Animation Tutorial/Learning Curve
You may want to rewrite your intro. The family services letters does not really make much sense. If family services was there, why aren't they interfering more? The tone seems to shift from that of family services to someone more ....personally invested then back again. Since this is supposed to be a story game, you may want to try a different source. Even the main character themselves might b e a good person to do, since they could know this stuff and decide to leave. Why are there bombs? I don't really understand the symbolism of robots in a house full of neglect? I would like to know how to move through stairs, since I can't to get the key. A tutorial would be nice to help me get more familiar with the mechanics, since at first, I thought a robot was able to see me through the floor, but then I realized it was a bomb that detoned after I was like a few feet past it, and I couldn't figure out how to get under the stairs to get the key, or why I had a timer. Is it a score thing or do I have a time limit, and if the timer gits a certain point, game over? I also couldn't understand how to get the the third floor, or how to deal with the robot. What you might try is having helpful hints relating to the death registered like "you triggered a bomb. You can avoid them by jumping over them or running past them." Or "you found a robot. Make sure they don't somehow see you through the floors".
I really like the music though. It's very atmospheric.
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gr4ntz 3 years ago

Game Graphics Level Design
The graphic and sound design is good enough to get the player feel the atmosphere of the game. The control is simple but not polished enough. Level design need to be reworked. The first level is already too hard, the obstacle are obscured maybe add more contrast to the color, and it's not clear which floor can be used for descending.
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CarlaLouise89 3 years ago

Level Design Level Design
I really liked the torch light aspect of the game.
Was pretty confusing where to go downstairs and wasn't sure where the explosion was coming from.
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