The Seeker
After 3.x months of developing The Seeker, I'm here to ask You, good people all over the world, to determine which game elements should I keep and which to discard. Hence asking for your most valued feedback #roast that would conclude and shape the game as soon, this week I plan on going to greenlight
About the game:
You, as the little abandoned drone called: The Seeker, are waken up many years after the Great Galactic War in a simple quest of finding why the AI went corrupt and managed to wipe humanity. This 3D Adventure/Stealth game is inspired by Affordable Space Adventures, which was all about exploring in an unknown areas rather than just finishing the mare goal. Just like ASA, you have to avoid enemies, turrets, alarms and other things seeking to destroy you in this SCI-Fi environment.
Gameplay:
Through the game you'll encounter various barriers; Other drones, alarm systems, etc. That will try to slice you in more pieces, the better. You, The Seeker, need
to find the exit out of this man made hell, you'll collect points, enjoy the scenery and the music that caputures the essence and the beauty of destruction intertwined
with human and robotic lefovers.
Controls (There is a tutorial in game):
Basic and simple.
W/S/A/D - To move
Mouse click - To open doors
Press F - Flashlight
Q - Power Source (Green Light)
Hold E - Hacking
Space - Throw Decoy