Game is now released! Thanks for all the feedback!
Go to http://ifallingrobot.com/ to check it out.
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A classy game inspired by the golden age of silent film. Play as Charlie the Dapperbot (an extremely dapper robot), as he falls from a great height. Dodge, swipe, and tap obstacles to land safely. Progress through increasingly difficult levels, each based on piece of classical music. Challenge yourself with multiple modes of play, achievements and leaderboards.
Download Note: Open beta is hosted on Google Play. You will need to opt in with your Google Play account and then you should be able to download the app like you would any other app through the Google Play store. If you hit an error makes sure that 1) your logged in with your device's account 2) Google sometimes has a delay between opting in and allowing the download, give it a minute and then retry.
If people have issues with Google Play I'll post a direct link to the APK.
VisualTech48 8 years ago
Animation Mechanicsluciddreamparty 8 years ago
Thanks for the feedback. You're right, I set out to make a very simple mobile game as my first game, sorry you thought it was too simple. I don't know if I agree with you that more complexity is inherently a good thing, for instance, as much as I enjoy Doodle Jump I actually think the shooting mechanic adds nothing. Anyway I appreciate you taking a look.shlippy 8 years ago
luciddreamparty 8 years ago
Thanks for taking a look at the game, I appreciate the feedback.luciddreamparty 8 years ago
Follow up question for you. Did the controls feel too sensitive / not sensitive enough? It's been hard to balance the sensitivity across different devices.shlippy 8 years ago
The controls kind of feel like a mix of both too sensitive/not enough. Its like the the tilt is making the robot accelerate instead of consistent speed. I dislike tilt controls in general. The trouble is you are moving the screen around and it makes it hard to focus. Some 3DS games I have use it and I always find it tricky. You could just have the bottom part of the screen split into left and right. The player could touch the bottom left or right side of the screen to move.bizexx 8 years ago
Game Graphics Mechanicsluciddreamparty 8 years ago
Thanks for the feedback. It's been a struggle to get the controls to feel right and I am still tweaking things. But I am glad to hear that you enjoyed the game.