by BackNowhere
2D topdown minimalistic rogue-lite built to test generating dungeons from graphs (trees).
Every level increases your gold multiplier, but if you die you lose what you have earned that run. If you choose to go back to your base the gold you earnt during the run is saved in your wallet.
Gold can be spent at the base to increase your movement speed, buy healthpots to use during runs or to upgrade your weapon.
At the start of each level a series of nodes will jiggle about for a couple of seconds, don't worry, this is all part of the fun :)
Each level randomly generates with a locked passage and a key to that lock. It's the job of the tree to ensure that the key is placed in a location the player can reach from the start, as well as placing the goal behind the locked passage. Dead-ends contain treasure.
WASD to move your warrior, SPACEBAR to attack, E to fire arrows.
This prototype was built in under a week so the jank is real :)
-Bow and arrow range attack added.
-Archer enemy added.
-Locks can now be destroyed if the weapon damage is high enough.
Anathi 1 year ago
Level Design UI GraphicsBackNowhere 1 year ago
Thanks for taking the time to play :)mm4096 1 year ago
Mechanics UI GraphicsBackNowhere 1 year ago
Great suggestions, cheers :)EOS 1 year ago
UI Graphics UI GraphicsBackNowhere 1 year ago
I'm hearing that the UI might need some work haha. Thanks for taking the time to play :)