Distress is a roguelike game set in space where you jump from planet to planet trying to find the source of a distress signal.
The game is very early in development, with only one simple type of planet being procedurally generated, and only one class to play with. In this version, the objective of the game is to find the exit and leave the planet.
Our main objective, for now, is to find out if the gameplay works well, by being fun and challenging at the same time.
One class to play and only one type of planet being generated.
More types of enemies and more diversified maps.
Studiomobileru 4 weeks agoStory/Writing/Dialogue Game Graphics
In Gerty, the player explores the caves of distant planets and fights for survival through the monster filled levels. The goal of each level is to get to a hidden teleporter that'll lead the player to the next level. Player can collect mineral called juice, that can be found inside the terrain. Juice can be used to purchase items of various powers. Every five levels, the player can choose a perk to amplify their characters features. All progress is lost on death, so be cautious!Current build features: The first world (4 levels and a boss fight) Procedurally generated levels Fully destructible environment Local co-op up to four players 18 items 9 different monsters Two playable characters Achievements Controller support Three difficulty levels