PuzzPair

by

Action puzzle game with a touch of pair game mechanics. Or pairs made into an action puzzler? Play to find out what fits better!


Reveal a pair of symbols to make them disappear - you'll need the space for all the new ones falling down from time to time. If they reach the top, your game's over.

Every 1000 points you're rewarded with a random item. When used, they will either
- reveal all cards
- stop new ones from coming
- make them drop slower
- make them fade out slower
- let you pop one
- let you pop all of a kind
- keep the top row clear

Version 1.01
FIXED a bug in the spritemap (font contained missing chars)

Version 1.02
ADDED in-game help
FIXED collision/tapping detection of falling tokens
CHANGED appearance of HUD
CHANGED best only updates after game over so you see how by how much you beat it

I'm currently reviewing the return button behaviour

Roasts

shlippy 6 years ago

Game Graphics Mechanics
I really like the design of the icons and the sounds they make when you match them up. This is a tricky game for me to review because I find it difficult to remember more than two or three pairs of cards. After that I am kind of just guessing where cards are and using the process of elimination. Sometimes I will remember where three of a kind are but it only allows pairs so I can't get the third one. Maybe you could have it so cards fall faster but you are given more hints and you can match three or more. I hope that helps, i'll keep playing to see if i can get better.
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