shlippy's Profile

Ranked #19

5

535 Points

Games
Funky Robot
598
0

Funky Robot is a free arcade/action game for iOS devices.Guide your robot through randomly generated levels as you avoid spikes, pitfalls, mines and enemies. Use different abilities - Boost, Shield and Hover but remember to keep track of your power! -Earn coins and unlock different robots-Random Weather-Endless levels-Different Areas


Funky Robot
38
0

Guide your robot through randomly generated levels as you avoid spikes, pitfalls, mines and enemies. Collect as many spare parts as you can find and deliver them to the checkpoint before time runs out. Use your abilities - Boost and Hover but remember to keep track of your power! -Arcade/Platform gameplay-Procedurally generated levels-Different Biomes-Earn coins and unlock different robots


Roasts
Game Graphics Mechanics

This is a well put together game! The graphics, sound and feel of the game are all spot on. I think having to create an account to play might put some people off. Maybe you could let them play a free mode or something? Also at the end of every level it comes up with a menu. You could have it automatically move on to the next one after a few seconds. Also the area where it says touch to continue is a bit small.

10 months ago
Mechanics Tutorial/Learning Curve

Nice idea for a game and works quite well. It takes a while to understand the game and that might put some people off. The UI could do with a bit of work on the title screen. Otherwise nice game!

10 months ago

Hi there, this is a really cool idea for a game. You have done a nice job on it and everything works well. I would say the UI needs improving, especially on the title screen. Also when the balls hit the laser i think there should be some sort of reaction. Maybe an effect like they have for explosions in geometry wars. I think it would improve the feel of the game. Other than that tho this is pretty sweet.

10 months ago

I think you should check out the most popular puzzle games on the app store/play store and try get some ideas from them. Especially the ones with nice UI. Try and keep the UI consistent throughout the game. If you check out videos of geometry wars 3 I think that style of UI would suit your game.

10 months ago

Hi there, i've played the new version and the UI is looking pretty good. I think the yellow and orange works well. I think the purple-y colour might be too much. Not sure tho! I think when the balls hit the laser they should explode if they are the right colour. Not if they are the wrong colour. Anyway i'm waffling. Nice updates so far!

10 months ago

C'mon peeps any bit of advice will do.

10 months ago

Thanks for playing my game! I think you are right about the goal of the game being a bit vague. I guess i was going for a crossy road style - get as far as you can - kinda thing, but i think it needs more work. I was worried the holes in the ground might not be distinct enough, thanks for letting me know. I think i'll put in a bit more work into when the robot dies, it's a bit lazy at the minute.
Thanks for all the advice man I have a good idea of what to work on now. Cheers!

10 months ago

Yeah I was trying to have more freedom of movement than crossy road. I tried putting the coin/time pickups to give incentive to explore but it doesn't quite work. You're right it is more suited to exploration style gameplay. I will have to rethink the mechanics of the game for a while. Anyway I am downloading your game now and i'll give some feedback soon

10 months ago

Yeah I was trying to have more freedom of movement than crossy road. I tried putting the coin/time pickups to give incentive to explore but it doesn't quite work. You're right it is more suited to exploration style gameplay. I will have to rethink the mechanics of the game for a while. Anyway I am downloading your game now and i'll give some feedback soon

10 months ago

Hi there, i've played your game for a bit and i really like it. The presentation and style of the game is perfect. I love the grainy film effect and the way the piano slams when you hit something. Music fits perfectly too. I do have some trouble with the tilt controls (i'm using a samsung a5 here), but i never like tilt controls anyway. Like if there is one girder after another i'm swinging the phone around like a loon, haha. I would probably prefer a touch panel at the bottom of the screen to move the robot but thats just me. I would say make the first level a little bit easier just to get people into it. Also i think you should call the game dapperbot but thats trivial really. Anyway looks good so far

10 months ago

The controls kind of feel like a mix of both too sensitive/not enough. Its like the the tilt is making the robot accelerate instead of consistent speed. I dislike tilt controls in general. The trouble is you are moving the screen around and it makes it hard to focus. Some 3DS games I have use it and I always find it tricky. You could just have the bottom part of the screen split into left and right. The player could touch the bottom left or right side of the screen to move.

9 months ago
Liked

LASR

I, Falling Robot