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Heroes of Shaola

by

Zenman Empire is the largest nation in the world. It is located in the central region and surrounded by the bloodthirsty Martia Kingdom (formerly the Martia Tribes) in the north, the deceptively powerful Amazail Kingdom in the south, and the unpredictable House Lagidis in the west.
Each year, the vassal factions must pay a tribute with gifts, weapons, women, and gold to Zenman Empire.

Its capital city, Zalumi, has been protected by the four most powerful noble families. Those four families are the Sutherlands, the Pantelakos, the Totens, and the Rileys.

One morning, Leonardo, the only child of the Sutherlands, was nowhere to be found. His mysterious disappearance shocked the nation.

Meanwhile, in the north, Martia Kingdom has been staring at Zalumi for years. The Amazailian are also lurking around from the south. Both are growing tired of being a vassal nation. They are tiring of paying tributes to Zenman Empire. They have been watching Zalumi like a hawk, waiting for a chance to take action.

Sources from Iron Eagle, the mysterious organization from Zuda Kingdom, revealed that Martia and Amazail have been trying to form an alliance.

The once great Zenman Empire is suddenly facing two big threats from the north and south.

Characteristics and Features

• Zelda-style jumps, slash bushes, find secret treasures, explore hidden areas.

• Final Fantasy-style battle system, but with visible enemies. No random encounters.

• Grinding is unnecessary.

• The plots and dialogues are managed carefully in order to bring each character to life.

• No Game Over.

• Good replay value with multiple endings based on many variables, including multiple choices and subtle triggers.

Changes in version 1.1.5

- Major modification to the enemies, spoils, rewards, game difficulty and game balance. The game "Normal" mode should be much easier to finish now.

- Minor changes to characters, weapons, armors, items, potions stats.

- A few scenes have been modified.

- More bug fixing.

- Sound effects
- Game icons
- Battle animations
- Graphics
- New game+
- Minigames
- More sidequests
- Menu fix

Roasts

AceOfAces 2 months ago

Story/Writing/Dialogue Mechanics
The game certainly has potential. But there are a few things that turned me off.

Let me start with the positive:
-The game has a nice art style. I prefer 2D hand-drawn, but it's nice nonetheless.
-Some of the music tracks are good.
-The story's concept is interesting.

The things that fall into the cherry-picking category:
-The tutorial is fine, but a bit of a "tell every single mechanic in the prologue". Could be paced within the game.
-The icon set would need a new style. It looks a mess at the moment.

The things I think need polishing:
-The music tracks used in battles. Using RPG Maker VX Ace's RTP tracks don't fit with the game's theme. I also didn't like the random tracks used in each battle. Some consistency with the theme would be appreciated.
-The battle can get a bit slow when multi-target skills are used. There are times where multiple copies of the animations are shown and then the game prints how much damage was dealt on the targets one-by-one. A bit of tweaking would help to improve the flow.
-The quest system is unhelpful. First, the quest cards can get a bit confusing, since they have the same name and the description would only show when you hover the selection above them. It doesn't help that looking at the side-quests is quite cumbersome. And seeing the Story Quest that is active is also not helpful due to way too short text. (At least from the part that I've played).
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