Decknight is a role-play game where you travel through multiple card decks. On each card you will have to make choices and decide your path.

Take the role of a knight on his way to the Dark Castle and fight against dangerous creatures in a turn-based tactical combat where a bad decision can be lethal.

Play a different game each time depending on your decisions and the cards order. Find new equipment with different abilities, spells, objects and armors. You have to choose wisely the cards and make your own strategy for each enemy.

In Decknight you will find:

  • A different game each time.
  • You can make your choice on each situation you find.
  • A different deck for each zone you visit. Grassland, Woods, Lake and Mountains.
  • More than 130 different cards with more than 500 areas.
  • Different creatures, weapons, spells and objects for each zone you visit.
  • Different endings depending of your decisions.

  • Now there are game endings.
  • New mountain deck added.
  • Some weapons, spell and objects have been modified and balanced.
  • If you kill and enemy his last attack is not resolved anymore.
  • Your enemies can now use objects, and they equipment and behabiour are more varied.
  • Some cards have been modified to make them more variable.
  • Decks screen performance improved.
  • Several minor bugs resolved.

  • Improved english translation.
  • New weapons, objects ans spells.
  • Fix bugs, fix bugs, fix bugs.


Northronics 4 months ago

The UI is good, the graphics are nice. The story seems to be varied and interesting. However, the combat is clunky and predictable. To make it interesting, the enemies should have more varied behavior, maybe add a timer of some sort to stress the player a bit. Or easiest of all, just make attacks do more damage so combat takes less time out of exploration and storytelling. All in all exploration and storytelling is good, but the combat is a boring break to it.

I'll definitely be keeping an eye on this game though. I like the concept.

Enrik 4 months ago

Hi and thank you for the feedback!
It’s good to see you liked the main concept of the game. About the combat, do you think the problem is that there is too much combat or the combat system itself? I know the combats are very easy and simple at the beginning but they must be more complex and enjoyable as the game progress.
Anyway, the next version is going to have more objects for the humanoid enemies (now they never have objects equipped) and more weapon variety. I hope you like the changes!

Roast Em