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AnExcuseOfGame v0.36

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Hello guys!

While the tutorial isn't ready a small image to help the player to not get completely lost at: https://imgur.com/a/9xB4U

We still at it. Sorry the long delay between versions. Kinda of a crazy month.

In this version i tried to implement Fullscreen. I'm aware of bugs in the combat screen, but there's a reason for that. Keep reading. I need your opinion.

Academy to train stats is working. Also i reworked the UI based in some feedback i got.

Also the battle auto-resolve system is in place, if you end day with a mission ready to launch the game will auto resolve, still ALOT of adjustes but it's a start.

V0.34 - Fullscreen implementation part 1
V0.35 - Academy working and rework in how the GUI is.
v0.36 - Auto-resolve not balanced at all but a start.

So here's the deal guys: I'm thinking in focusing the game more in the town building and dropping the combat part. That way the game can go deeper and be focused ONLY in building your town, building your team and sending them into missions. Missions would be autoresolved, but in a way better system thant it's in place.

I wanted to know, What you guys think? Please leave feedback.

V0.34 - Fullscreen implementation part 1
V0.35 - Academy working and rework in how the GUI is.
v0.36 - Auto-resolve not balanced at all but a start

In the future there will be researches that add faction wide bonuses, tiers of weapons, special weapons, different kind of missions that rely in some specific stats.

In the character side there will be Mastery with weapons, how well the character can use a type of weapon that increase as the hero use it.

Talent with weapon: How fast he learn.

And skills characters will earn skills and perks in a semi random way. Based in the character's talent, mastery, stats and player's luck.

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DyingSilence 3 months ago

The concept is interesting, but I don't know if it will conquer the tedium of turn based combat, even more, I feel i doubt it.
You may still find very niche following of course :)

Also I still haven't seen the base management, maybe then the game will make more sense.
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Henrik_Pontoppidan 1 month ago

Mechanics Game Graphics
Its a fun concept I think with the turn-based combat, however i think the game would be alot better if you added som backgrounds and character animations to make the game feel more alive. Otherwise it was a fun game, maybe change the tutorial to seem more integrated into the game and not so much you just telling me what stuff does
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