Hello! An excuse of game is a in development game with combat inspired by games like Grandia and Child of Light where the turn order is controlled by a bar that fills based in characters stats and actions, with each specific action speeding or slowing things down. The game also features a party-management side where you recruit randomly generated characters, train them and send them into missions against powerful foes, while trying to go bankrupt.(what would mean game over.) Character don't have level, their strength is based on their stats, that can be trained while they are in the town, and their skills, that can be developed or discovered. On top of that characters can die, so always keep training recruits, so you still have a strong host to keep you afloat in case of disaster. In the future there will be a town-management part where you will put be able to research improvements and create resources passively, you will also be able to set characters to work in building to boost it's productions or/and usage.(Not implemented yet) At the moment the game use Free resources, in the future when the game gets more momentum i plan to hire artists to make proper assets to it. As i said in one of my posts this will likely be the last big updated in a considerable time due to some unfortunate events.
I like the concept.
Pathfinding sometimes goes back one cell before going where you clicked.
While i see that it's listed as a puzzle game i believe it would be beneficial to add enemies with more health and different attack patterns so it would increase the difficulty of the game, instead of the "walk to the diagonal and kill it."
Also i think a timer or a turn counter could benefit the game.
Strange to not be able to choose "audio" in needs more work. Because it's the only part of this game i didn't like.
I like how you quite succesfuly made a game 2d feels like dark souls. And the "rolling" animations made me smile.
Things that you have to take a look int:
Audio.(it got really annoying, really fast.)
The "strong" attack animation is too long, make it impossible to use.
I would like to be able to pick more weapons/classes at the start.