An excuse of game is a in development game with combat inspired by games like Grandia and Child of Light where the turn order is controlled by a bar that fills based in characters stats and actions, with each specific action speeding or slowing things down.
The game also features a party-management side where you recruit randomly generated characters, train them and send them into missions against powerful foes, while trying to go bankrupt.(what would mean game over.)
Character don't have level, their strength is based on their stats, that can be trained while they are in the town, and their skills, that can be developed or discovered. On top of that characters can die, so always keep training recruits, so you still have a strong host to keep you afloat in case of disaster.
In the future there will be a town-management part where you will put be able to research improvements and create resources passively, you will also be able to set characters to work in building to boost it's productions or/and usage.(Not implemented yet)
At the moment the game use Free resources, in the future when the game gets more momentum i plan to hire artists to make proper assets to it.
As i said in one of my posts this will likely be the last big updated in a considerable time due to some unfortunate events.
V0.34 - Fullscreen implementation part 1
V0.35 - Academy working and rework in how the GUI is.
v0.36 - Auto-resolve not balanced at all but a start
In the future there will be researches that add faction wide bonuses, tiers of weapons, special weapons, different kind of missions that rely in some specific stats.
In the character side there will be Mastery with weapons, how well the character can use a type of weapon that increase as the hero use it.
Talent with weapon: How fast he learn.
And skills characters will earn skills and perks in a semi random way. Based in the character's talent, mastery, stats and player's luck.
DyingSilence 10 months ago
Henrik_Pontoppidan 8 months agoMechanics Game Graphics
Summon Strike is a web-enabled PvP Turn Based Strategy Game. Play Now!All feedback is greatly appreciated! We want to improve whatever we can to deliver an exciting TBS game.
Coregrounds is a multiplayer tower defense game; being competitive at its core, it is captivating and rewarding not only to play, but also to watch. From epic fails to perfect plays, from minion rushes to slow pushes and from all-in tower attacks to sneaky backdoors Coregrounds delivers an exciting esport experience and yet radiates an indie charm. Beat a challenging and vicious AI Play against friends in private matches Climb the Scoregrounds in ranked matches Unlock dozens of minions, towers and abilities Modify your units and draft the perfect build Unlock colors and customize the Coregrounds Complete more than 100 achievements
X-Tactics is an episodic tactical RPG, which blends tactical and fighting game mechanics for a new take on the genre; and also offers an online collaborative urban exploration sandbox experience, by leveraging GPS and other real world data streams (i.e. real weather affects gameplay and tactics). It takes place in a world with top-secret government agencies and secret societies, where the goal is to maintain the world order. The game puts the players in command of a ragtag cast of secret agents, adventurers, and treasure hunters, risking their lives to keep the truth in check.